dungeon master


Meet the Mormon Gamer Who Took Dungeons & Dragons Online

#artificialintelligence

In late November, a college senior at Brigham Young University named Nick Walton published a short fable called "My Musical Troupe of Orcs Uses Music to Advance Orc Rights." In the story, written in the second person, you are a goblin. "I am a goblin!" you say proudly. "And I'm glad to be one." "Well then, congratulations," says the orc captain.


r/MachineLearning - [N] Open world RPG with 'dungeon master ai' and 'story engine' in the works using neural network and machine learning

#artificialintelligence

It's very easy to say that your new app or game uses AI. I'm all for people experimenting with AI in these kinds of ways, even if the results are lackluster. But there's a big difference between trying to use AI in a new and experimental way vs using it for hype and marketing. I suppose we'll see when they produce something we can scrutinize, but until then this is just advertising which isn't appropriate in this sub (although there are plenty of video game subs that may be interested in this).


Meet the Mormon Gamer Who Took 'Dungeons and Dragons' Online

#artificialintelligence

In late November, a college senior at Brigham Young University named Nick Walton published a short fable called "My Musical Troupe of Orcs Uses Music to Advance Orc Rights." In the story, written in the second person, you are a goblin. "I am a goblin!" you say proudly. "And I'm glad to be one." "Well then, congratulations," says the orc captain.


This weird roleplaying AI makes a great dungeon master

#artificialintelligence

When AI development firm OpenAI released its GPT-2 algorithm, it warned that the tech was capable of flooding the internet with fake news and propaganda. What it didn't predict, however, is that the algorithm can also make a pretty effective dungeon master. AI Dungeon 2 (playable here) uses the full-sized GPT-2 algorithm to bring players through a text adventure-style game that it writes in real-time based on the player's prompts and commands. The game isn't perfect -- in my playing, it for some reason decided to name every single character "Dan" -- but it's fascinating all the same to let a powerful AI system take the wheel and steer the game's journey. AI Dungeon 2 is a far cry from the first version of the game, which creator and Northwestern University grad student Nathan Whitmore built around a substantially weaker version of GPT-2.


Build morale by slaying monsters after work

Engadget

On the 62nd floor of One World Trade Center, Lorghoth the Decayer is waiting. A party of brave coders and digital strategists gathers around a conference table to slay the wicked beast -- praying the D20 rolls their way. Every other week, a team of developers and designers hops into a conference room (with a stunning view of Manhattan) to participate in a unique, after-hours exercise: a Dungeons and Dragons game night. Timm Woods, a professional dungeon master, leads each session, guiding the colleagues through intricate adventures filled with gypsy-camp raids, vindictive scarecrows and the cruel mists of Ravenloft. Woods, an energetic and scruffy Brooklynite, has been a professional dungeon master for about five years, running everything from after-school campaigns to private parties and events.


Computatrum Personae: Toward a Role-Based Taxonomy of (Computationally Assisted) Performance

AAAI Conferences

Computationally assisted performance is a burgeoning area for AI applications, and an important stepping stone toward the dream of generative and personalized narrative experiences. As more pieces of computationally assisted performance are developed, it will become ever more important to develop a vocabulary with which to describe them. Inspired by previous work in creating taxonomies for other related domains, this paper outlines a taxonomy for performance-based experiences, drawn from digital games, traditional theatre, and the hybrid of the two. Having such a taxonomy not only creates a common language with which to discuss such experiences, but reveals unexplored design space in the field, and the particular applications of artificial intelligence necessary to realize them.