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PAC-MAN Recreated With AI

#artificialintelligence

The team used a farm of four computers, each featuring a Quadro GV100 workstation-grade GPU, and imported 50,000 hours of Pac-Man gameplay. After studying the game, the AI model developed its own identical-looking game. "Our AI didn't see any of [the game's] code, just pixels coming out of the game engine," Nvidia's Hector Marinez told Ars Technica. "By watching this, it learned the rules." The AI learned all about Pac-Man's speed, movement abilities, and wall mechanics, and other aspects.


How to use AI to play Sonic the Hedgehog. It's NEAT!

#artificialintelligence

Generation after generation, humans have adapted to become more fit with our surroundings. We started off as primates living in a world of eat or be eaten. Eventually we evolved into who we are today, reflecting modern society. Through the process of evolution we become smarter. We are able to work better with our environment and accomplish what we need to.


Videogame Movies Are Finally Getting Halfway Decent

WIRED

Movies based on videogames have a notoriously bad track record, but fantasy author Erin Lindsey says that the recent Tomb Raider reboot, while hardly original, was surprisingly well done. "They do the work of showing why Lara is capable of what she's capable of, and being believable in what she's not capable of," Lindsey says in Episode 415 of the Geek's Guide to the Galaxy podcast. "It was done on a very human scale, and it was credibly acted, and they put in the work with the characters." Other recent videogame movies such as Sonic the Hedgehog, Detective Pikachu, and Rampage have connected with audiences and even earned respectable, though hardly stellar, reviews. Videogame journalist Blake J. Harris hopes that these successes will change the way people look at videogame movies.


US Video Game Industry Sees Record April Sales: Survey

International Business Times

Spending on video games in the US jumped to a new April record as locked-down consumers sought refuge in play, industry figures released Friday showed. A total of $1.5 billion was spent on video game hardware, software, accessories and game cards, eclipsing a previous April high of $1.2 billion spent in the US in 2008, according to NPD analyst Mat Piscatella. April was the first full month of tight restrictions on people's movements in the US to prevent the spread of the deadly novel coronavirus. Sales of video game software alone climbed 55 percent to $662 million, a new record high for the month, according to NPD. "Final Fantasy VII: Remake" was the top-selling game during the month, setting a new sales record for the blockbuster vide game franchise, Piscatella's analysis showed. "Call of Duty: Modern Warfare" continued to be a hot seller, being the second most purchased title during April, followed by "Animal Crossing: New Horizons."


For Pac-Man's 40th birthday, Nvidia uses AI to make new levels

PCWorld

Pac-Man turns 40 today, and even though the days of quarter-munching arcade machines in hazy bars are long behind us, the legendary game's still helping to push the industry forward. On Friday, Nvidia announced that its researchers have trained an AI to create working Pac-Man games without teaching it about the game's rules or giving it access to an underlying game engine. Nvidia's "GameGAN" simply watched 50,000 Pac-Man games to learn the ropes. That's an impressive feat in its own right, but Nvidia hopes the "generative adversarial network" (GAN) technology underpinning the project can be used in the future to help developers create games faster and train autonomous robots. "This is the first research to emulate a game engine using GAN-based neural networks," Nvidia researcher Seung-Wook Kim said in a press release.


Gaming company NVIDIA shows off AI that recreated Pacman in just four days after watching gameplay

Daily Mail - Science & tech

Gaming company Nvidia says that it's developed an artificial intelligence that can recreate playable games just by watching them. The AI is able to absorb visual inputs as well as whatever actions a player inputs into the game. It's then able to reproduce code that translates into a playable game. In a demonstration, Nvidia showed how its AI was able to re-construct a playable version of the game Pacman after just four days of watching gamers play it. The AI managed to recreate Pacman (pictured) by watching gameplay and looking at user inputs.


NVIDIA's AI built Pac-Man from scratch in four days

Engadget

When Pac-Man hit arcades on May 22nd 1980, it held the record for time spent in development having taken a whopping 17 months to design, code and complete. Now, 40 years later to the day, NVIDIA needed just four days to train its new GameGAN AI to wholly recreate it based only on watching another AI play through. Dubbed GameGAN, it's a generative adversarial network (hence, GAN) similar to those used to generate (and detect) photo-realistic images of people that do not exist. The generator is trained on a large sample dataset and then instructed to generate an image based on what it saw. The discriminator then compares the generated image to the sample dataset to determine how close the two resemble one another.


Summer Games Fest will host AAA and indie game streams in June and July

Engadget

Geoff Keighley of The Game Awards launched Summer Game Fest in May as an all-digital gaming festival, which is comprised of several events within a four-month period. The first two took place on May 12th and 13th, and now its organizers have announced that they have scheduled two major Developer Showcase events for June 22nd and July 20th. Keighley and the team from Day of the Devs -- an annual indie game showcase that was supposed to be part of GDC -- selected upcoming indie and AAA video games to highlight at the upcoming events. They'll be livestreaming gameplay from the selected titles, as well as various video game news and musical performances. Day of the Devs co-founder Tim Schafer said each showcase will be jam-packed with extended gameplay previews and surprise debuts.


Nvidia researchers use AI to recreate PAC-MAN, without a game engine

ZDNet

Imagine going to an arcade and watching someone play PAC-MAN for the first time. Over time, you'd figure out the game's basic parameters -- how PAC-MAN moves through a maze, that he can't move through walls and what happens when PAC-MAN eats his Power Pellets. You'd learn how the actions of the game were controlled through various player keystrokes. Eventually, you could potentially write your own version of the game. What is AI? Everything you need to know about Artificial Intelligence That's effectively what Nvidia researchers have trained a unique AI model to do -- recreate a fully-functional version of the PAC-MAN game simply by observing hours of gameplay, without a game engine.


The art of turning 'Minecraft' into the deeper, darker 'Minecraft Dungeons'

Mashable

In Minecraft Dungeons, there is no mining and there is no crafting. The core of Minecraft has been ripped asunder by the team behind Minecraft Dungeons to create a new, moodier experience that's less about digging and building and more about adventure, action, and treasure. Ahead of its May 26 release on PC, Xbox One, PlayStation 4, and Nintendo Switch, Minecraft Dungeons game director Måns Olson and art director Daniel Björkefors spoke with me in a video call about the process of adapting the iconic world of Minecraft into a new experience. We also talked about what they're excited for players to see in the game, and how we ended up with a Minecraft dungeon crawler in the first place. Dungeons began with a team that was looking for a project.