The US military is testing a smart watch and ring system capable of detecting illnesses two days before the wearer develops symptoms. Called Rapid Analysis of Threat Exposure (RATE), the project is using Garmin and Oura devices that have been program with artificial intelligence trained on nearly 250,000 coronavirus cases and other sicknesses. The system notifies the user of an oncoming illness using a scale from one to 100 on how likely it will happen over the next 48 hours. Military officials note that'Within two weeks of us going live we had our first successful COVID-19 detect.' The US military is testing a smart watch and ring system capable of detecting illness two days before the wearer develops symptoms.
Even for high-tech California, the man strolling around UCLA was a curious sight. His motion capture suit, sensor-embedded gloves, and virtual reality eyewear were already enough to turn heads. But what stopped people in their tracks and made them stare was a bizarre headgear, tightly strapped to his head through a swimming cap-like device embedded with circular electrode connectors. Several springy wires sprouted from the headgear--picture a portable hard drive hooked up to a police siren enclosure--and disappeared into a backpack. Meet Mo-DBRS, a setup that could fundamentally change how we decode the human brain.
Japanese convenience stores are testing out robots to stock store shelves in hopes of combating the country's labor shortage and allowing human workers to socially distance during a pandemic. FamilyMart, Japan's second largest convenience store chain, has partnered with robotics company Telexistence on an android stock boy named Model-T, after Henry Ford's famous car. Rather than use AI, Model-T is connected to a human operator who manipulates the robot's movements remotely using virtual reality (VR). The seven-foot tall robot has a wide range of motion, necessary for lifting and moving products, with a lag time of only 50 milliseconds between operator and automaton. This week Model-T was rolled out at Lawson, another convenience store that is a subsidiary of Mitsubishi.
TL;DR: As of Sept. 18, Oculus Quest 2 VR headsets, accessories, and bundles are available to pre-order at Amazon, Best Buy, Walmart, Target, GameStop, and at Oculus.com; the headset itself starts at $299 for 64GB of storage. Between the Nintendo Switch, the Xbox Series X, and the Playstation 5, 2020 is proving to be a huge year for video game consoles. But if initial reviews are to be believed, you're going to want to scoot the all-new Oculus Quest 2 to the top of your "must-buy" list. Announced at the Facebook Connect virtual and augmented reality conference on Sept. 16, the successor to 2019's Oculus Quest is a standalone wireless headset featuring four headset-mounted cameras, 3D positional audio, a high-res display panel capable of supporting 90Hz refresh rates, and the new Snapdragon XR2 chipset, which is specially designed for VR and AR. It's remarkably easy to set up and use (although a Facebook login is required -- boo), and you can choose from two different configurations: either 64GB or 256GB of storage.
A shoddily tailored suit or a shrunken T-shirt may not be the most stylish, but wearing them is unlikely to hurt more than your reputation. An ill-fitting robotic exoskeleton on the battlefield or factory floor, however, could be a much bigger problem than a fashion faux pas. Exoskeletons, many of which are powered by springs or motors, can cause pain or injury if their joints are not aligned with the user's. To help manufacturers and consumers mitigate these risks, researchers at the National Institute of Standards and Technology (NIST) developed a new measurement method to test whether an exoskeleton and the person wearing it are moving smoothly and in harmony. In a new report, the researchers describe an optical tracking system (OTS) not unlike the motion capture techniques used by filmmakers to bring computer-generated characters to life.
Facebook on Wednesday shared the wide-ranging progress it's made building immersive experiences and tools, including smart glasses coming in 2021 that could lead to AR as well as enterprise tools to enable VR meetings and work. First, the company announced it will launch a pair of Ray-Ban smartglasses in 2021. The social media giant is partnering with EssilorLuxottica, which owns the Ray-Ban brand, to develop the smart glasses. The company had few details to share beyond that -- the product name, specs, software capabilities, pricing and other information will be shared closer to the 2021 launch. The smart glasses, CEO Mark Zuckerberg said, will pave the way for Facebook's eventual development of augmented reality (AR) glasses.
To better compete with rivals like Ring, Arlo has launched the Essential Video Doorbell, a wireless version of last year's Video Doorbell. As before, the most notable feature is square aspect ratio video capture, giving you a head-to-toe view of visitors or a good look at any packages left at your door. On top of the 180-degree video, you get night vision and HDR modes that show extra detail both in bright and dim lighting conditions. If you want to monitor specific regions like your driveway or porch, you can set up detection zones and receive alerts if something changes. And it can automatically contact you via direct-to-mobile video calls so you can remotely see who's ringing.
Something about Novaruu looked like dollar signs from the moment she landed on Twitch. Blonde and with a radiant smile, Novaruu, then 19, had been gaming and hanging out with her growing fanbase for only a few weeks when she began receiving messages from entrepreneurial viewers offering to get her "deals"--vague promises to connect her with a capital-b Brand. One in particular stood out. He offered management tips--what game to play, how to play it--and said he'd get her free products to advertise on-stream. After a while, though, Novaruu discerned that this guy was, in her words, "suspicious." His management tips mostly comprised telling her to play games and emulate other streamers he liked.
This article originally appeared in YFS Magazine. The art world has become a more inclusive, engaging place for newcomers and connoisseurs alike -- and we owe technology much of the credit. From machine learning and personalization to augmented reality and blockchain integrations, new technologies continue to reshape and reimagine what the art world can be and who has access to it. Many people still believe consumers won't buy art without experiencing it in-person. Online art galleries are flourishing, however, and new tools make it easier than ever for potential buyers to get up close and personal with works of art that could be thousands of miles away.
Artificial intelligence (AI) is a hype phrase that comes with a lot of baggage: will its potential ever be realized; will it enhance humans, or make them obsolete; is it really that revolutionary? But one area of the debate that is often overlooked -- and is one of the more positive aspects of modern innovation, in fact -- is the way big tech companies like Google, Amazon, Facebook, and Microsoft are working together to help progress AI. These companies have been the focus of much criticism over the last few years, consolidating their influence and dominating specific parts of our lives but when it comes to AI, something is different. That something is open source. The sheer number of open source tools available to developers -- from libraries to frameworks, IDEs, data lakes, streaming, model serving, and inference solutions, and even the recent end-to-end tool aggregator, Kubeflow -- means businesses can now harness all the knowledge they have accumulated over the years.