Why are games fun? In part, because they challenge our ability to think. Even simple games like Tic-Tac-Toe, Nim and Kalah, or puzzles like the Eights Puzzle, are challenging to children. More complex games like checkers, chess, bridge, and Go are difficult enough that it takes years for gifted adults to master them. Nearly all games require seeing patterns, making plans, searching combinations, judging alternative moves, and learning from experience, all being skills which are also involved in many daily tasks.
It's no surprise that Alan Turing proposed chess playing as a good project for studying computers' ability to reason. In many ways, games have provided simple proving grounds for many of AI's powerful ideas.
More than half of the Britain's video games industry is based outside London and the south-east, according to a report from the sector's trade body, with gaming directly contributing more than £1.35bn to the UK economy. The report reveals that the UK gaming industry employs more than 16,000 people. Ukie, the trade body that produced the report, argues that this makes the sector the most productive of all of the nation's creative industries, with each individual employee contributing more than £80,000 to the national economy. The regional distribution of that contribution is significantly more than many other creative industries. Where more than half of the film industry, by company, is based in London, the figure is 28% for games, with significant sectoral hubs based in more than 20 towns and cities nationwide.
If you have a Nintendo Wii in need of repair, it may be game over for the video game system. Nintendo is no longer offering repairs for Wii systems in the U.S., the game maker says online. However, many issues can be resolved by following the troubleshooting steps on our support site," the company says on its customer support site. The video game company said Monday it is ending repairs for the game console in Japan as of March 31 because it has had trouble getting parts to repair the console. Several tech news websites including Engadget reported the announcement from Japan.
We have seen many applications of AI in industry sectors but in regards to the entertainment niche, Artificial Intelligence continues to diversify day by day operations. Video Games are an essential part of almost every person out there, after a tiring day of work, we all relax with a video game whether it is on our handheld device or dedicated gaming rig. The goal of Artificial Intelligence in video games is not limited to competitive gameplay but rather it intends to create the most enjoyable AI for players to compete with. The inclusion of AI in games dates back to the early 90s when Wolfstein 3D came out but the AI non-player character (NPC) was at the beginning level at that time. It implemented simple concepts such as to evade the player's attacks and attack when the appropriate time came, all in an enclosed finite state machine.
It is a truth, universally accepted, that video games do not translate well to the big screen. From Assassin's Creed to the Super Mario Bros movie, the result is usually a compromised monstrosity, ignorant of the source material and quickly disowned by the studios, directors and actors responsible for it. There have been exceptions – Detective Pikachu was weird but fine and the Resident Evil films have their fans. But films based on games are usually a mess. Have licensing managers been looking at the wrong screen the whole time?
It can be difficult to find time to finish a video game, especially if you only have a few hours a week to play. In our biweekly column Short Play we suggest video games that can be started and finished in a weekend. I was really into playing open-world games when the genre was still new. While I didn't complete everything in those early Assassin's Creed games, or in the original Crackdown or Infamous, I did spend a lot of time doing pretty much everything the games had to offer. These days, however, I find it pretty difficult to devote enough time to finish the main quest line of an open-world game, never mind the additional stuff.
To stop spread of disinformation leading to widespread public disorder, the government is exploring use of Artificial Intelligence (AI) to remove such content automatically from social media platforms. The Centre is to "take up the issue with representatives of various international social media platforms operating in the country and monitor their compliance to instructions issued by lawful authorities under Information Technology Act." Sources said, "The introduction of Artificial Intelligence to remove objectionable content automatically from social media platforms needs to be explored." This step was proposed after the government witnessed widespread public disorder because of spread of rumours in mob lynching cases. The Ministry of Home Affairs has taken up the matter and is exploring ways to implement it. On the rise in sharing of fake news over social media platforms such as Facebook, Twitter and WhatsApp, Minister of Electronics and Information Technology Ravi Shankar Prasad had said in Lok Sabha that "With a borderless cyberspace coupled with the possibility of instant communication and anonymity, the potential for misuse of cyberspace and social media platforms for criminal activities is a global issue."
More than a decade has passed since the British government issued an apology to the mathematician Alan Turing. The tone of pained contrition was appropriate, given Britain's grotesquely ungracious treatment of Turing, who played a decisive role in cracking the German Enigma cipher, allowing Allied intelligence to predict where U-boats would strike and thus saving tens of thousands of lives. Unapologetic about his homosexuality, Turing had made a careless admission of an affair with a man, in the course of reporting a robbery at his home in 1952, and was arrested for an "act of gross indecency" (the same charge that had led to a jail sentence for Oscar Wilde in 1895). Turing was subsequently given a choice to serve prison time or undergo a hormone treatment meant to reverse the testosterone levels that made him desire men (so the thinking went at the time). Turing opted for the latter and, two years later, ended his life by taking a bite from an apple laced with cyanide.
This year marks the start of a new decade, and the end of a generation of video games. Sony and Microsoft are set to launch new systems during the holidays, marking the beginning of a new phase in gaming. But that's good news: Traditionally, the games launched at the end of a generation are among that generation's best. Here are the video games we're most looking forward to playing in 2020: Computers, synt-wave, betrayal, and Keanu Reeves -- Cyberpunk 2077 is the most hyped game of the year. Fresh from the success of The Witcher 3, developer CD Projekt Red has gone from medieval fantasy to the dark and gritty world Night City in the year 2077.
No word on whether or not the passenger made it to the next level. A passenger waiting for a flight at an Oregon airport needed a bit more screen space for his video game so he plugged his Playstation 4 into a computer screen that had been displaying a map of the airport. Kara Simonds, a spokeswoman for the Port of Portland, told KXL-AM radio in an on-air interview that Portland International Airport staff asked the man to stop gaming on the public map display. He asked if he could finish his game. They said no, and the situation resolved peacefully.
Over a decade has passed since developer Keita Takahashi's first major work in surrealist game design. Katamari Damacy – a glorious fever dream of the PlayStation 2 era which was recently named one of the Guardian's 50 best video games of the 21st century – helped cement Takahashi as a connoisseur of the delightfully wacky. Now, six games and two console generations later, the game designer has released the latest in his absurdist oeuvre. Like the Katamari series, Wattam features a similarly eccentric universe and cast of characters. But unlike its predecessors, Wattam's eccentricities fail to help it overcome extremely repetitive gameplay.