computer game


The 8 Video Games We Can't Wait to Play in 2020

TIME - Tech

This year marks the start of a new decade, and the end of a generation of video games. Sony and Microsoft are set to launch new systems during the holidays, marking the beginning of a new phase in gaming. But that's good news: Traditionally, the games launched at the end of a generation are among that generation's best. Here are the video games we're most looking forward to playing in 2020: Computers, synt-wave, betrayal, and Keanu Reeves -- Cyberpunk 2077 is the most hyped game of the year. Fresh from the success of The Witcher 3, developer CD Projekt Red has gone from medieval fantasy to the dark and gritty world Night City in the year 2077.


Passenger waiting for flight takes over airport screen to play video games

FOX News

No word on whether or not the passenger made it to the next level. A passenger waiting for a flight at an Oregon airport needed a bit more screen space for his video game so he plugged his Playstation 4 into a computer screen that had been displaying a map of the airport. Kara Simonds, a spokeswoman for the Port of Portland, told KXL-AM radio in an on-air interview that Portland International Airport staff asked the man to stop gaming on the public map display. He asked if he could finish his game. They said no, and the situation resolved peacefully.


Wattam review – wacky world where, from acorns, golden poos grow

The Guardian

Over a decade has passed since developer Keita Takahashi's first major work in surrealist game design. Katamari Damacy – a glorious fever dream of the PlayStation 2 era which was recently named one of the Guardian's 50 best video games of the 21st century – helped cement Takahashi as a connoisseur of the delightfully wacky. Now, six games and two console generations later, the game designer has released the latest in his absurdist oeuvre. Like the Katamari series, Wattam features a similarly eccentric universe and cast of characters. But unlike its predecessors, Wattam's eccentricities fail to help it overcome extremely repetitive gameplay.


Super League Gaming Sets Partnership With Wanda Cinemas Games

#artificialintelligence

Super League Gaming, the global leader in competitive amateur gaming, announced a historic new partnership with Wanda Cinemas Games, a subsidiary of Chinese media conglomerate Wanda Media. The new alliance will initially bring live, competitive gaming experiences to Wanda's 700 owned and operated theaters in multiple cities across China, with more activations to be announced in the future. With this significant new venture, Super League greatly expands their reach into the world's biggest market of 1.2 billion gamers -- more than the entire population of the United States. "This accretive partnership was a strategic imperative for Super League," says Ann Hand, chairman and CEO of Super League Gaming. "Joining forces with Wanda, the world's biggest entertainment provider, to bring quality play, events, and content to those passionate players transforms the size of our servable market. We are honored to be partnered with Wanda as we bring Super League to the Asian market."


Super League Gaming Sets Partnership With Wanda Cinemas Games

#artificialintelligence

Super League Gaming, the global leader in competitive amateur gaming, announced a historic new partnership with Wanda Cinemas Games, a subsidiary of Chinese media conglomerate Wanda Media. The new alliance will initially bring live, competitive gaming experiences to Wanda's 700 owned and operated theaters in multiple cities across China, with more activations to be announced in the future. With this significant new venture, Super League greatly expands their reach into the world's biggest market of 1.2 billion gamers -- more than the entire population of the United States. "This accretive partnership was a strategic imperative for Super League," says Ann Hand, chairman and CEO of Super League Gaming. "Joining forces with Wanda, the world's biggest entertainment provider, to bring quality play, events, and content to those passionate players transforms the size of our servable market. We are honored to be partnered with Wanda as we bring Super League to the Asian market."


Top NLP Open Source Projects For Developers In 2020

#artificialintelligence

The year 2019 was an excellent year for the developers, as almost all industry leaders open-sourced their machine learning tool kits. Open-sourcing not only help the users but also helps the tool itself as developers can contribute and add customisations that serve few complex applications. The benefit is mutual and also helps in accelerating the democratisation of ML. LIGHT (Learning in Interactive Games with Humans and Text) -- a large-scale fantasy text adventure game and research platform for training agents that can both talk and act, interacting either with other models or humans. The game uses natural language that's entirely written by the people who are playing the game.


Self-Supervised Learning and the Quest for Reducing Labeled Data in Deep Learning

#artificialintelligence

There is one single thing that every Deep Learning practitioner agrees. Deep learning models are data inefficient. Let's start by considering the popular task of classification in Computer Vision. Take the ImageNet database as an example. It contains 1.3 million images from 1000 different classes.


How DeepMind is unlocking the secrets of dopamine and protein folding with AI

#artificialintelligence

Demis Hassabis founded DeepMind with the goal of unlocking answers to some of the world's toughest questions by recreating intelligence itself. His ambition remains just that -- an ambition -- but Hassabis and colleagues inched closer to realizing it this week with the publication of papers in Nature addressing two formidable challenges in biomedicine. The first paper originated from DeepMind's neuroscience team, and it advances the notion that an AI research development might serve as a framework for understanding how the brain learns. The other paper focuses on DeepMind's work with respect to protein folding -- work which it detailed in December 2018. Both follow on the heels of DeepMind's work in applying AI to the prediction of acute kidney injury, or AKI, and to challenging game environments such as Go, shogi, chess, dozens of Atari games, and Activision Blizzard's StarCraft II.


How Tom Clancy's The Division Manages AI Online

#artificialintelligence

AI and Games is a crowdfunded YouTube series hosted on Patreon. In part 1 of my case study on Tom Clancy's The Division - a 2016 rpg shooter by Ubisoft's Massive Entertainment - I looked at the overall structure of the game and it's core AI antagonists. As players carve their way through the streets of New York City, they're faced by a variety of roaming and designer-placed AI characters both friend and foe. An extensive behaviour tree implementation handled decision making, with many of the attributes used in these behaviours managed courtesy of systems that oversee character factions, as well as skill profiles and rankings. But all of this fails to address the larger and more fundamental problem the game faces: unlike any game I've covered to-date on AI and Games, The Division is an online game and requires players to be connected to the server in order to play it.


Who needs AI IEC e-tech Issue' 01/2019

#artificialintelligence

It is difficult not to smile when reading the Wall Street Journal report about a guest in a robot-staffed hotel in Japan who was woken every few hours by the in-room assistant asking him to repeat his command. The hotel manager finally realized that heavy snoring by the guest had triggered the robot's voice recognition system. For every clanger, though, there is also a success story. For example, DeepMind's AI programme AlphaStar has for the first time beaten human video game players at StarCraft II, winning 10 games in a row. AlphaStar's success demonstrated the ability of AI programmes, in this case based on a reinforcement learning algorithm, to make quick decisions without any errors while operating in a complex environment.