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Microsoft buying Activision: What it means for PlayStation owners, other Call of Duty fans

USATODAY - Tech Top Stories

If you own a PlayStation, how worried should you be the company behind the rival Xbox could soon own one of the industry's biggest games? Microsoft's announcement Tuesday that it planned to buy Activision Blizzard – the video game publisher behind Call of Duty, World of Warcraft and other flagship franchises – stirred some concerns on social media over whether Call of Duty would remain on PlayStation platforms if the deal is cleared. The deal, which is expected to close no later than June 2023, would give the tech giant another trove of video game properties to bolster the Xbox as well as its Game Pass subscription service. The announced deal comes two months after reports surfaced Microsoft was evaluating its relationship with Activision Blizzard following allegations its CEO, Bobby Kotick, knew for years about sexual misconduct claims at the company. And as gamers pondered, it could also deliver a significant setback to PlayStation maker Sony if the acquisition is approved. It's a far cry from 2015 when Andrew House, then the president and CEO of Sony Computer Entertainment, revealed a deal with Activision to deliver early access to Call of Duty content with the launch of hit title "Call of Duty: Black Ops III." "PlayStation is the new home of Call of Duty," House proclaimed during a press event at the Electronic Entertainment Expo in 2015.


Microsoft acquires Activision Blizzard for $68.7 Billion: Talking Tech podcast

USATODAY - Tech Top Stories

Hit play on the player above to hear the podcast and follow along with the transcript below. This transcript was automatically generated, and then edited for clarity in its current form. There may be some differences between the audio and the text. Welcome back to talking tech huge news in the world of video games. And for that matter technology, Microsoft announced it plans to acquire video game publisher Activision Blizzard in an all cash deal valued at an eye-popping 68.7 billion.


Microsoft consolidating the video game industry is bad for everyone

Engadget

It was cute at first. When Xbox head Phil Spencer took the stage at E3 2018 and announced the acquisition of five notable studios – Undead Labs, Playground Games, Ninja Theory, Compulsion Games and The Initiative – the air inside the Microsoft Theater turned electric. It felt like the company was righting a wrong in its business plan and finally building an internal roster of exciting games that it could offer exclusively on Xbox platforms. You know, a few friends to keep Master Chief company. Today's announcement that Microsoft is buying Activision Blizzard, the largest third-party publisher in the video game industry, doesn't feel as harmless.


Sony to buy 'Destiny' studio Bungie: Talking Tech podcast

USATODAY - Tech Top Stories

Hit play on the player above to hear the podcast and follow along with the transcript below. This transcript was automatically generated, and then edited for clarity in its current form. There may be some differences between the audio and the text. Welcome back to Talking Tech. Who's ready to talk about Mall World.


Monopoly money: is Microsoft's acquisition of Activision Blizzard good for gaming?

The Guardian

In 2014, Microsoft bought Minecraft's developer Mojang for what seemed, at the time, an eye-popping figure: $2.5bn (£1.8bn). It was the first in a series of bullish video-game studio acquisitions by the tech giant, whose games division has been led by executive Phil Spencer, a long-time advocate for video games within Microsoft and the wider business world, for the past eight years. More studios followed, for undisclosed amounts: beloved Californian comedy-game artists Double Fine, UK studio Ninja Theory, RPG specialists Obsidian Entertainment. It seemed that under Spencer's leadership, Microsoft was cementing its commitment to the Xbox console and the video-games business by investing in what makes games great: the people who make them. Then came 2020's deal to acquire Zenimax (and with it Bethesda), for a properly astonishing $7.5bn.