With Mamoru Hosoda's latest movie opening in US theaters this Friday, Studio Chizu and the film's distributor have shared a new trailer for Belle. The more than three-minute-long clip shows the movie's opening scene in its entirety, introducing us to U, Belle's metaverse-like virtual world. The trailer is mostly a showcase of Studio Chizu's virtuoso animation work, but we also get to hear an equally great English cover of Millennium Parade's "U" and learn more about the setting. The metaverse has been a hot topic recently thanks in large part to the work Meta has done to promote the concept as the next big evolution of the internet, but Belle director Mamoru Hosoda has thinking about what virtual worlds might mean for our interpersonal relationships for a long time. Back in 2009, he directed Summer Wars.
Today's virtual reality systems can create immersive visual experiences, but seldom do they enable users to feel anything -- particularly walls, appliances and furniture. A new device developed at Carnegie Mellon University, however, uses multiple strings attached to the hand and fingers to simulate the feel of obstacles and heavy objects. By locking the strings when the user's hand is near a virtual wall, for instance, the device simulates the sense of touching the wall. Similarly, the string mechanism enables people to feel the contours of a virtual sculpture, sense resistance when they push on a piece of furniture or even give a high five to a virtual character. Cathy Fang, who will graduate from CMU next month with a joint degree in mechanical engineering and human-computer interaction, said the shoulder-mounted device takes advantage of spring-loaded strings to reduce weight, consume less battery power and keep costs low.
Decentraland, HyperVerse, and more are virtual world platforms that are part of the Metaverse. Metaverse is a blockchain-based virtual world that is revolutionizing the gaming industry. The design of this game is focused on creating an immersive experience where players can earn money while playing and build meaningful relationships. This is an augmented reality game built on blockchain technology. Digital assets are at the center of this 3D open world. These assets form the foundation of the Metaverse ecosystem. This article features the top 10 Metaverse virtual worlds with land NFTs. THE ...
Could virtual reality be dangerous? And he should know: Hanke is the CEO of Niantic, the company primarily responsible for the Pokémon Go phenomenon that struck last summer. "I'm afraid [virtual reality] can be too good, in the sense of being an experience that people want to spend a huge amount of time in," said Hanke at an industry conference last month, as reported by GamesIndustry. "I mean I already have concerns about my kids playing too much Minecraft, and that's a wonderful game." Hanke continued: "We're human beings and there's a lot of research out there that shows we're actually a lot happier when we get exercise, when we go outside – and outside in nature in particular.
In the first two blogs of this series we wrote about chatbots, and then about artificial intelligence and machine learning. But there's another technology that's having a significant impact in recruiting, and that's virtual reality, more commonly known as "VR." Virtual reality relies on computer-generated images and a variety of sensors to immerse users in a virtual world. And it's not just diehard gamers who find value in that experience anymore. Whether for business or pleasure, virtual reality is slowly gaining mainstream acceptance and is no longer a symbol of the future but part of the here and now.