An artificial intelligence developed by British firm DeepMind has achieved'Grandmaster' status in the real-time, sci-fi strategy game'StarCraft II'. StarCraft II is one of the world's most lucrative and popular esports, in which players control different alien races to build up forces and defeat their opponents. With each battle coming with thousands of possible moves at any given moment, the video game presents a challenge that surpasses traditional tests like chess or Go. The AI -- dubbed'AlphaStar' -- proved its mettle in a series of online battles against human opponents, coming out above 99.8 per cent of players in the rankings. This makes AlphaStar the first ever AI to reach the top tier of human performance in a professionally-played esport, without needing simplifying the game first.
DeepMind says this latest iteration of AlphaStar -- AlphaStar Final -- can play a full StarCraft 2 match under "professionally approved" conditions, importantly with limits on the frequency of its actions and by viewing the world through a game camera. It plays on the official StarCraft 2 Battle.net "StarCraft has been a grand challenge for AI researchers for over 15 years, so it's hugely exciting to see this work recognized in Nature," said DeepMind cofounder and CEO Demis Hassabis. "These impressive results mark an important step forward in our mission to create intelligent systems that will accelerate scientific discovery." DeepMind's forays into competitive StarCraft play can be traced back to 2017, when the company worked with Blizzard to release an open source tool set containing anonymized match replays.
DeepMind's artificial intelligence platforms have become legendary for their ability to master complex games like chess, shogi and Go, crushing our puny human brains with advanced machine learning techniques. Earlier this year a new version of the AI built for real-time strategy game StarCraft II, dubbed AlphaStar, was unveiled and carried on DeepMind's tradition of putting humans to shame, trampling some of the top human StarCraft II players in the world. On Wednesday, the DeepMind team published a new study of AlphaStar in the journal Nature, detailing just how far AlphaStar has come. And folks, it's bad news for any up-and-coming StarCraft II stars: The AI is now classed as a Grandmaster, which means it can beat 99.8% of all human players. Why would researchers build an AI for a niche video game title and what can it teach us about artificial intelligence and machine learning?
DeepMind, Alphabet's A.I. research firm, has built an artificial intelligence system capable of defeating a vast majority of the world's StarCraft II players, according to research published Wednesday in the journal Nature. The DeepMind team debuted AlphaStar, its StarCraft II-playing bot, earlier this year in show matches against top esports professionals. But the new research details secret matches held this July with players who opted into being randomly matched against the program. DeepMind deployed three versions of AlphaStar, which each learned the game in a slightly different way. The first two versions of AlphaStar were good enough to reach the highest tier of play, Grandmaster.
Today in "computer beats human at thing computers could not previously beat humans at" news: Google Deepmind has bested StarCraft 2 pros at their own game. "AlphaStar" was unveiled on a livestream last night, in a show revolving around matches against top StarCraft pros Grzegorz "MaNa" Komincz and Dario "TLO" Wünsch. All the games AlphaStar won were actually prerecorded, because GOOGLE ARE COWARDS COME FIGHT ME. Notably, the AI was playing the same version of StarCraft that you or I could boot up right now – unlike OpenAI's Dota bots, who failed to beat Dota 2 pros last year at a cutback version of the game. That's 2-0 to Google, who also beat the GO world champion back in 2016.