Galloping Ghost, one of the largest video-game arcades in the world, sits in an unassuming, single story brick building in Brookfield, Ill., a suburb of Chicago, that seems to go on forever, each corner bursting with beeping, blinking and flashing arcade cabinets. Owner Doc Mack says they have more than 600 games. He says he didn't set out have quite that many. "I have a huge collecting problem that I've had since childhood so I should have seen it coming, but who knew?" Mack asks rhetorically. Galloping Ghost is part of a resurgence of old-fashioned, button mashing arcade games.
"Space Invaders" are among the games included on AtGames Legends Flashback Blast! In the box is a wireless controller and HDMI dongle to plug into a television. Today's video games may boast photorealistic graphics, surround sound and massively multiplayer matches, but many players still long for the days when games were, well, simpler. You know, when you didn't need to master 14 buttons just to beat a level or suffer from vertigo because of a dizzying virtual reality headset. If you've got a sentimental spot for bustling arcades of the early '80s – or sitting on a shag rug, sipping a glass of Tang, and playing Atari on the boob tube – then you'll be happy to know there are many ways to regain the glory of the "Golden Age of Gaming," in 2019.
It was not an auspicious beginning. The first video game featuring hand-to-hand combat hit arcades in 1976: Sega's boxing sim Heavyweight Champ, starred two chunky monochrome pugilists in striped underpants. Players controlled the action by putting their hands in plastic boxing gloves and making thrusting movements. Heavyweight Champ bombed, and so did its rivals. Atari's 1977 arcade game Boxer would have used two analogue handles as controllers, but it was never released because in-house testers of the prototype cabinet kept wrenching off the handles.
On January 16, 2021, Street Fighter III: 3rd Strike tournament legend Tominaga made a rare and critical mistake. Deep into the final round of a first-to-10 bloodbath against Kuni, a Ryu great who's similarly known for precise gameplay, Tominaga's murderous Makoto backed Ryu precariously into his own corner. Seizing the opportunity to close the book on a white-knuckle hour of back-and-forth showmanship, Tominaga dashed in for a grab that would have ensured victory. But he mistimed the outstretched reach of the tiny karate wunderkind to give Ryu the opportunity to escape. This was Kuni's moment: a golden blink of time when jumping away from the opponent at such a distance would mean coming down on Makoto like a meteor--and yet, another mistake.
If you didn't realize gaming has taken over the entertainment industry during past decade, then you really weren't ready for 2020. COVID-19 locked people in their homes, making an already dominant entertainment colossus swell up like it was shot with steroids. Last year, American gamers spent almost $57 billion on their fix, a 27 percent surge from the previous year. A majority 55 percent of gamers said they played more games during the pandemic than beforehand, and an overwhelming 90 percent said they planned to keep on playing as the world reopens. These cheap gaming notebooks can help you take your PC gaming on the road without spending a fortune.