This article is intended for beginners in deep learning who wish to gain knowledge about probability and statistics and also as a reference for practitioners. In my previous article, I wrote about the concepts of linear algebra for deep learning in a top down approach ( link for the article) (If you do not have enough idea about linear algebra, please read that first).The same top down approach is used here.Providing the description of use cases first and then the concepts. All the example code uses python and numpy.Formulas are provided as images for reuse. Probability is the science of quantifying uncertain things.Most of machine learning and deep learning systems utilize a lot of data to learn about patterns in the data.Whenever data is utilized in a system rather than sole logic, uncertainty grows up and whenever uncertainty grows up, probability becomes relevant. By introducing probability to a deep learning system, we introduce common sense to the system.Otherwise the system would be very brittle and will not be useful.In deep learning, several models like bayesian models, probabilistic graphical models, hidden markov models are used.They depend entirely on probability concepts.

Wang, Nan, Melchior, Jan, Wiskott, Laurenz

We present a theoretical analysis of Gaussian-binary restricted Boltzmann machines (GRBMs) from the perspective of density models. The key aspect of this analysis is to show that GRBMs can be formulated as a constrained mixture of Gaussians, which gives a much better insight into the model's capabilities and limitations. We show that GRBMs are capable of learning meaningful features both in a two-dimensional blind source separation task and in modeling natural images. Further, we show that reported difficulties in training GRBMs are due to the failure of the training algorithm rather than the model itself. Based on our analysis we are able to propose several training recipes, which allowed successful and fast training in our experiments. Finally, we discuss the relationship of GRBMs to several modifications that have been proposed to improve the model.

Spiliopoulou, Athina, Storkey, Amos

Modelling the real world complexity of music is a challenge for machine learning. We address the task of modeling melodic sequences from the same music genre. We perform a comparative analysis of two probabilistic models; a Dirichlet Variable Length Markov Model (Dirichlet-VMM) and a Time Convolutional Restricted Boltzmann Machine (TC-RBM). We show that the TC-RBM learns descriptive music features, such as underlying chords and typical melody transitions and dynamics. We assess the models for future prediction and compare their performance to a VMM, which is the current state of the art in melody generation. We show that both models perform significantly better than the VMM, with the Dirichlet-VMM marginally outperforming the TC-RBM. Finally, we evaluate the short order statistics of the models, using the Kullback-Leibler divergence between test sequences and model samples, and show that our proposed methods match the statistics of the music genre significantly better than the VMM.

We improve recently published results about resources of Restricted Boltzmann Machines (RBM) and Deep Belief Networks (DBN) required to make them Universal Approximators. We show that any distribution p on the set of binary vectors of length n can be arbitrarily well approximated by an RBM with k-1 hidden units, where k is the minimal number of pairs of binary vectors differing in only one entry such that their union contains the support set of p. In important cases this number is half of the cardinality of the support set of p. We construct a DBN with 2^n/2(n-b), b ~ log(n), hidden layers of width n that is capable of approximating any distribution on {0,1}^n arbitrarily well. This confirms a conjecture presented by Le Roux and Bengio 2010.

Tran, Truyen, Phung, Dinh, Venkatesh, Svetha, Bui, Hung H.

Deep architecture such as hierarchical semi-Markov models is an important class of models for nested sequential data. Current exact inference schemes either cost cubic time in sequence length, or exponential time in model depth. These costs are prohibitive for large-scale problems with arbitrary length and depth. In this contribution, we propose a new approximation technique that may have the potential to achieve sub-cubic time complexity in length and linear time depth, at the cost of some loss of quality. The idea is based on two well-known methods: Gibbs sampling and Rao-Blackwellisation. We provide some simulation-based evaluation of the quality of the RGBS with respect to run time and sequence length.