Computing technology has produced many societal benefits. Nevertheless, it often serves as a double-edged sword and promotes negative consequences, such as distraction, addiction, time waste, and reduced well-being.10 This is perhaps not surprising given that "When you invent the ship, you also invent the shipwreck ... Every technology carries its own negativity, which is invented at the same time as technical progress."11 Indeed, many computing technologies follow this pattern, exhibiting a duality of "bright" and "dark" effects on people, firms, and societies.3,4 The problem is that the understanding of downsides of technology sometimes lags our understanding of upsides.
With a few years of hindsight, the previously ambitious but now notorious rollout of iPads by the Los Angeles Unified School District certainly looks "spectacularly foolish."5 Quite consistently, researchers, industry experts, journalists, school personnel, and politicians agree the plan was well intentioned, but ill conceived and doomed from the start. They lament that if the school district had a more comprehensive blueprint for selecting, using, and managing the technology, the enterprise would have been successful. This cycle of hype and disappointment continues to characterize large-scale adoptions of technology in schools across the globe.2,12 The accompanying lessons, however, are surprisingly short-lived.
Digital transformation drives organizations to continually refresh their business models, and much of the change will be technology-enabled. Technology is also amplifying continuous change at an ever-increasing velocity. Enterprise architecture and technology innovation leaders must evaluate these top trends to identify opportunities, counter threats and create competitive advantage. Complete the form to get your free copy.
The Music Technology Group (MTG) of the Universitat Pompeu Fabra in Barcelona, part of its Department of Information and Communication Technologies, carries out research on topics such as audio signal processing, music information retrieval, musical interfaces, and computational musicology. The MTG wants to contribute to the improvement of the information and communication technologies related to sound and music, carrying out competitive research at the international level and at the same time transferring its results to society. To that goal, the MTG aims at finding a balance between basic and applied research while promoting interdisciplinary approaches that incorporate knowledge from both scientific/technological and humanistic/artistic disciplines.