Magic Leap's $2,300 spatial computing platform Magic Leap One may be too expensive for most consumers, but like other early augmented reality devices, enterprise users with bigger pocketbooks are embracing its potential as a business tool. One particularly promising category is health care, where Magic Leap says it's now collaborating with at least five different companies to bring its hardware into labs, clinics, and even hospital operating rooms. On the surgical side, German medical technology company Brainlab is working with Magic Leap on a collaborative 3D spatial viewer for Digital Imaging and Communications in Medicine (DICOM) content, enabling clinicians to work together when viewing medical images. Brainlab's software could, for example, let a doctor and radiologist talk through multiple brain scans before a surgical procedure, or enable a surgeon to rely on a heads-up display of scanned imagery while performing a procedure. Another brain-focused initiative involves SyncThink, a company that uses eye tracking analytics to help diagnose patients' concussions and balance disorders.
The global operating room management market is expected to reach USD 3.41 Billion by 2022 from USD 1.81 Billion in 2016, at a CAGR of 11.2% during forecast period (2017-2022). Top-down and bottom-up approaches were used to validate the size of the global operating room management market and estimate the size of other dependent submarkets. Various secondary sources such as Healthcare Information and Management Systems Society (HIMSS), National Center for Biotechnology Information (NCBI), Association of periOperative Registered Nurses (AORN), directories, industry journals, databases, and annual reports of the companies have been used to identify and collect information useful for the study of this market. Primary sources such as experts from both supply and demand sides have been interviewed to obtain and validate information as well as to assess dynamics of this market. The key players in the global operating room management market are GE Healthcare (US), Becton, Dickinson and Company (US), McKesson Corporation (US), Cerner Corporation (US), Surgical Information Systems (US), Optum (US), MEDITECH (US), Picis Clinical Solutions (US), Getinge (Sweden), and STERIS (US).
When people first heard the term "VR," it was this mysterious concept that reminded millenials of that Scooby-Doo movie they watched growing up when the gang jumps into a video game world, meets their virtual selves, and work together to nail the bad guy. It has become much more relevant to these people as VR has made its way to video games -- now there are headsets and games you can buy and connect with your friends, so you can jump into a 3-D virtual world right from home. Without a doubt, Virtual Reality in 2020 will be accessible to a larger audience, as it gains traction not only amongst businesses, but becomes more of a consumer product. It seems natural then, that millennials are now hearing of the many ways VR is invading the space of various industries. Virtual Reality technologies are not only trying to become more of a consumer product, but they are breaking the status quo for industries across the board.
Viewership for eSports grew by almost 20%from 2016 to 2017. By 2021, research by Newzoo predicts the industry will boast an audience of over 306 million people. Fans buy tickets to eSports tournaments, watch players online, and tune into viewing platforms like YouTube and Twitch to watch live coverage of their favourite eSports athletes. Twitch alone has seen a 12% increase in the number of people who view live streams on their channel with 3.8 million monthly viewers this year. The increase in viewers and the brand marketing potential has contributed to a rapid revenue growth in eSports, especially in a Southeast Asian market that has seen significant foreign investments for startups.
When you think of AI (artificial intelligence), the first thought you may have is in regards to games, recreation, and futuristic robots. After all, AI is the next big thing in virtual video games, taking "reality" to a whole new level. However, AI is so much more than that. There has been a lot of hype about AI in the last couple of years. Again, most of it in the form of promises of faster answers, better outcomes, and improved productivity.