Alphabet Inc., the parent company of Google, announced a software program Wednesday called AlphaGo that successfully beat European Go champion Fan Hui on a full-sized board five times in a row. Developed by researchers at Alphabet's DeepMind company, AlphaGo is considered a major landmark in the development of artificial intelligence. The game of Go, played on a 19 by 19 grid, has long thwarted computer scientists due to the vast number of available moves. "The game of Go has long been viewed as the most challenging of classic games for artificial intelligence owing to its enormous search space and the difficulty of evaluating board positions and moves," says the abstract to a paper about AlphaGo published in Nature. "This is the first time that a computer program has defeated a human professional player in the full-sized game of Go, a feat previously thought to be at least a decade away."
AI (artificial intelligence) will not confront human beings but serve as tools at their disopal, as human brain will remain the most powerful, although some say AI machines may be able to talk with people and judge their emotions in 2045 at the earliest, according to Aja Huang, one of the key developers behind AlphaGo, an AI program developed by Google's DeepMind unit. Huang made the comments when delivering a speech at the 2017 Taiwan AI Conference hosted recently by the Institute of Information Science under Academia Sinica and Taiwan Data Science Foundation. Huang recalled that he was invited to join London-based Deep Mind Technologies in late 2012, two years after he won the gold medal at the 15th Computer Olympiad in Kanazawa in 2010. In February 2014, DeepMind was acquired by Google, allowing the AI team to enjoy sufficient advanced hardware resources such as power TPU (tensor processing unit) and enabling them to work out the world's most powerful AI program AlphaGo, which has stunned the world by beating global top Go players. In March, 2016, AlphaGo beat Lee Sedol, a South Korean professional Go player in a five-game match, marking the first time a computer Go program has beaten a 9-dan professional without handicaps.
By Paul Mozur HONG KONG: Google computer program called AlphaGo beat the world's best player in the second game. It's all over for humanity - at least in the game of Go. For the second game in a row, a Google computer program called AlphaGo beat the world's best player of what many consider the world's most sophisticated board game. But with a score of 2-0 heading into that final game, and earlier victories against other opponents already on the books, AlphaGo has proved its superiority. Discussing the contest afterward, Ke said a very human element got the better of him: his emotions.
Remember AlphaGo, the first artificial intelligence to defeat a grandmaster at Go? Well, the program just got a major upgrade, and it can now teach itself how to dominate the game without any human intervention. But get this: In a tournament that pitted AI against AI, this juiced-up version, called AlphaGo Zero, defeated the regular AlphaGo by a whopping 100 games to 0, signifying a major advance in the field.
David Silver invented something that might be more inventive than he is. Silver was the lead researcher on AlphaGo, a computer program that learned to play Go--a famously tricky game that exploits human intuition rather than clear rules of play--by studying games played by humans. Silver's latest creation, AlphaZero, learns to play board games including Go, chess, and Shogu by practicing against itself. Through millions of practice games, AlphaZero discovers strategies that it took humans millennia to develop. So could AI one day solve problems that human minds never could?