Complete social Missions to discover new content and Influencers that are relevant to you, while your Kred Score grows in real time. Buy and sell on the Social Stock Market, investing your wealth in a booming economy of Influencers. Use your earnings to create Missions which promote content that matters to you. Putting in the time to build a network is challenging, but Empire.Kred has been the encouragement I've needed to persevere - Gord Holden Empire.Kred is all about connecting Influencers with relevant content and rewarding them for it. Complete Social Missions to discover relevant content based on your interests.
McCoy, Joshua (University of California, Santa Cruz) | Treanor, Mike (University of California, Santa Cruz) | Samuel, Ben (University of California, Santa Cruz) | Tearse, Brandon (University of California, Santa Cruz) | Mateas, Michael (University of California, Santa Cruz) | Wardrip-Fruin, Noah (University of California, Santa Cruz)
The Prom is a game where the player manages the social life of a group of high school students and creates the situations from which dramatic, thought provoking or at least funny stories can unfold. The setting of The Prom involves a group of alternative high school kids (e.g. Emos, Goths, Geeks, etc.) and their dramatic lives as they prepare for the upcoming school prom. Through creating friendships, making people become enemies, controlling who gets to be in the "in" crowd and much more, the player can shape the social world of the characters. Each character has a distinct personality represented by interests (e.g. what bands they like), needs (e.g. a character may need to demonstrate a certain degree of dominance over others), traits (e.g. being a particularly jealous person), social networks (e.g. to what degree a characters like, are attracted to or respect one another) and social status (e.g. who is dating who).The social artificial intelligence system Comme il Faut ( CiF ) drives this gameplay experience by simulating per character needs and traits, social statuses, social networks, social history and most importantly to gameplay, the outcomes and effects of social games. CiF is a playable computational model of social interactions designed specifically to allow autonomous characters to play social games. By giving player controls to navigate a social, rather than physical, space, The Prom is being created to demonstrate how CiF and social games can create a practically limitless numbers of possibly compelling stories and gameplay.
As social network penetration is ever increasing, it's essential that marketing teams are planning and implementing their social media strategies. As of 2018, there are over 2.6 billion social network users worldwide; in 2010 there were just over 900 million. Social media marketing is a powerful tool, when done correctly, can produce overwhelming results. Ensuring that you have enough time and dedication to apply to your strategy is essential. All it takes is a little planning and guidance to get you on the road to success.
"Do not, my friends, be led by the deceiver. It is only by pursuing the entire truth, and acting wisely, that humanity can ever survive. So draw the line and sp...eak. Speak out and up, speak the truth and do so compassionately, speak for your children, for those you care about, for the rights of all, and be sure to say clearly: stop!"
As science education moves toward more active classes, what can we learn about how student socialization affects learning? Zwolak et al. used social network analysis to investigate the academic and social experiences of students in an introductory Modeling Instruction (active learning) physics course. Students were asked to list the names of fellow students with whom they had a meaningful interaction five times throughout the semester. Using centralities, which are measures of position within the social network, intrapersonal interactions between students were quantified. Results showed that students with a higher centrality at the end of the semester were more likely to persist in physics (i.e., continue through the sequence of courses), suggesting that social integration may help in keeping students in science, technology, engineering, and math disciplines.