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The Five Stages Of Tech Disruption - Disruption Hub

#artificialintelligence

Internet infrastructure From the late '90s onwards, huge amounts of money went into building internet infrastructure. But by the late noughties, the market started to ask where the revenues (let alone the profits) were. The answer was such a resounding "don't know" that the bubble burst and the market valuation was massively reduced. In other words, disruption got disrupted. Technology meets disruptive business models Let's take a look at Uber – a fabulous piece of user technology that marries drivers with passengers.


The Five Stages Of Tech Disruption - Disruption Hub

@machinelearnbot

Internet infrastructure From the late '90s onwards, huge amounts of money went into building internet infrastructure. But by the late noughties, the market started to ask where the revenues (let alone the profits) were. The answer was such a resounding "don't know" that the bubble burst and the market valuation was massively reduced. In other words, disruption got disrupted. Technology meets disruptive business models Let's take a look at Uber – a fabulous piece of user technology that marries drivers with passengers.


The Five Stages Of Tech Disruption - Disruption Hub

@machinelearnbot

Internet infrastructure From the late '90s onwards, huge amounts of money went into building internet infrastructure. But by the late noughties, the market started to ask where the revenues (let alone the profits) were. The answer was such a resounding "don't know" that the bubble burst and the market valuation was massively reduced. In other words, disruption got disrupted. Technology meets disruptive business models Let's take a look at Uber – a fabulous piece of user technology that marries drivers with passengers.


play-labs-accelerator-announces-first-class-vr-ar-playful-startups-demo-session-0627

MIT News

The first batch consists of startups spanning a wide breadth of categories, including: VR pets and games (2 startups); VR business applications (2 startups); AR/mixed reality applications and tools (2 startups); VR/VRWeb/360 development tech (3 startups); esports (2 startups); machine vision and deep learning (2 startups); and online games (2 startups). "We are excited at the quality and breadth of startups that we have in our first batch," says Rizwan Virk, executive director of Play Labs @ MIT. The platform combines virtual and augmented reality technologies with clinical-grade wearables to make training engaging and capture real-time data. Escape Labs, which uses innovative technology to create augmented reality and mixed reality (AR/MR) experiences for escape rooms, team-building exercises, and room-scale puzzles.


play-labs-demo-day-innovation-playful-tech-0817

MIT News

VR-focused startups presented prototypes for virtual pets, nausea-reducing games, novel social and strategy games, and even advanced corporate and fitness training applications. Still others brought new social features, advanced computer vision, and real-time data analysis to eSports, which is competitive online gaming complete with spectators and betting. Total Respawn, which had a long line at its booth outside Building 10, creates real-life AR first-person shooter games for action sports arenas. Hidden Switch: an MIT Media Lab spinout developing a feature that lets eSports community members connect with some of the biggest eSports stars.