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A Gamut of Games

AI Magazine

In 1950, Claude Shannon published his seminal work on how to program a computer to play chess. Since then, developing game-playing programs that can compete with (and even exceed) the abilities of the human world champions has been a long-sought-after goal of the AI research community. In Shannon's time, it would have seemed unlikely that only a scant 50 years would be needed to develop programs that play world-class backgammon, checkers, chess, Othello, and Scrabble. These remarkable achievements are the result of a better understanding of the problems being solved, major algorithmic insights, and tremendous advances in hardware technology. Computer games research is one of the important success stories of AI. This article reviews the past successes, current projects, and future research directions for AI using computer games as a research test bed.


AlphaGo Wins Final Game In Match Against Champion Go Player

IEEE Spectrum Robotics

AlphaGo, a largely self-taught Go-playing AI, last night won the fifth and final game in a match held in Seoul, South Korea, against that country's Lee Sedol. Sedol is one of the greatest modern players of the ancient Chinese game. The final score was 4 games to 1. Thus falls the last and computationally hardest game that programmers have taken as a test of machine intelligence. Chess, AI's original touchstone, fell to the machines 19 years ago, but Go had been expected to last for many years to come. The sweeping victory means far more than the US 1 million prize, which Google's London-based acquisition, DeepMind, says it will give to charity.


AlphaGo Zero Goes From Rank Beginner to Grandmaster in Three Days--Without Any Help

IEEE Spectrum Robotics

In the 1970 sci-fi thriller Colossus: The Forbin Project, a computer designed to control the United States' nuclear weapons is switched on, and immediately discovers the existence of a Soviet counterpart.


A 'Brief' History of Game AI Up To AlphaGo, Part 1

#artificialintelligence

This is the first part of'A Brief History of Game AI Up to AlphaGo'. Part 2 is here and part 3 is here. In this part, we shall cover the birth of AI and the very first game-playing AI programs to run on digital computers. On March 9th of 2016, a historic milestone for AI was reached when the Google-engineered program AlphaGo defeated the world-class Go champion Lee Sedol. Go is a two-player strategy board game like Chess, but the larger number of possible moves and difficulty of evaluation make Go the harder problem for AI.


A 'Brief' History of Game AI Up To AlphaGo, Part 1

#artificialintelligence

This is the first part of'A Brief History of Game AI Up to AlphaGo'. Part 2 is here and part 3 is here. In this part, we shall cover the birth of AI and the very first game-playing AI programs to run on digital computers. On March 9th of 2016, a historic milestone for AI was reached when the Google-engineered program AlphaGo defeated the world-class Go champion Lee Sedol. Go is a two-player strategy board game like Chess, but the larger number of possible moves and difficulty of evaluation make Go the harder problem for AI.