High Quality 3D Object Reconstruction from a Single Color Image


Digitally reconstructing 3D geometry from images is a core problem in computer vision. There are various applications, such as movie productions, content generation for video games, virtual and augmented reality, 3D printing and many more. The task discussed in this blog post is reconstructing high quality 3D geometry from a single color image of an object as shown in the figure below. Humans have the ability to effortlessly reason about the shapes of objects and scenes even if we only see a single image. Note that the binocular arrangement of our eyes allows us to perceive depth, but it is not required to understand 3D geometry.

Randomized Structural Sparsity via Constrained Block Subsampling for Improved Sensitivity of Discriminative Voxel Identification

arXiv.org Machine Learning

In this paper, we consider voxel selection for functional Magnetic Resonance Imaging (fMRI) brain data with the aim of finding a more complete set of probably correlated discriminative voxels, thus improving interpretation of the discovered potential biomarkers. The main difficulty in doing this is an extremely high dimensional voxel space and few training samples, resulting in unreliable feature selection. In order to deal with the difficulty, stability selection has received a great deal of attention lately, especially due to its finite sample control of false discoveries and transparent principle for choosing a proper amount of regularization. However, it fails to make explicit use of the correlation property or structural information of these discriminative features and leads to large false negative rates. In other words, many relevant but probably correlated discriminative voxels are missed. Thus, we propose a new variant on stability selection "randomized structural sparsity", which incorporates the idea of structural sparsity. Numerical experiments demonstrate that our method can be superior in controlling for false negatives while also keeping the control of false positives inherited from stability selection.

Mesh Learning for Classifying Cognitive Processes

arXiv.org Artificial Intelligence

A relatively recent advance in cognitive neuroscience has been multi-voxel pattern analysis (MVPA), which enables researchers to decode brain states and/or the type of information represented in the brain during a cognitive operation. MVPA methods utilize machine learning algorithms to distinguish among types of information or cognitive states represented in the brain, based on distributed patterns of neural activity. In the current investigation, we propose a new approach for representation of neural data for pattern analysis, namely a Mesh Learning Model. In this approach, at each time instant, a star mesh is formed around each voxel, such that the voxel corresponding to the center node is surrounded by its p-nearest neighbors. The arc weights of each mesh are estimated from the voxel intensity values by least squares method. The estimated arc weights of all the meshes, called Mesh Arc Descriptors (MADs), are then used to train a classifier, such as Neural Networks, k-Nearest Neighbor, Na\"ive Bayes and Support Vector Machines. The proposed Mesh Model was tested on neuroimaging data acquired via functional magnetic resonance imaging (fMRI) during a recognition memory experiment using categorized word lists, employing a previously established experimental paradigm (\"Oztekin & Badre, 2011). Results suggest that the proposed Mesh Learning approach can provide an effective algorithm for pattern analysis of brain activity during cognitive processing.

Surreal adventure game 'The Gardens Between' is coming to Switch


Independent developer The Voxel Agents has announced it plans to release abstract puzzle title The Gardens Between for Nintendo Switch in addition to previously disclosed PlayStation 4, PC and Mac platforms. It's expected to arrive sometime in Q3 this year. The Melbourne-based studio certainly has a penchant for puzzle games, but so far, nothing in its repertoire has really embraced surrealism in the way The Gardens Between does. Although there's a deeper message about the lasting power of friendship hidden beneath its milky hues, what's most peculiar about The Gardens Between is its design. Rather than directly control the two characters, players conduct time itself, pulling it to and fro like a marionette to solve puzzles and unlock precious memories.