In conjunction with the Association for the Advancement of Artificial Intelligence's Hall of Champions exhibit, the Innovative Applications of Artificial Intelligence held a panel discussion entitled "AI Game-Playing Techniques: Are They Useful for Anything Other Than Games?" This article summarizes the panelists' comments about whether ideas and techniques from AI game playing are useful elsewhere and what kinds of game might be suitable as "challenge problems" for future research.
Black-and-white pieces occupy spaces on a board during a game of Go, which Google's software engineers say they've taught a computer program to play better than most humans. Google's software engineers have taught a computer program to beat almost any human at an ancient and highly complex Chinese strategy game known as "Go." While computers have largely mastered checkers and chess, Go, considered the oldest board game still played, is far more complicated. There are more possible positions in the game than are atoms in the universe, Google said -- an "irresistible" challenge for the company's DeepMind engineers, who used artificial intelligence to enable the program to learn from repeat games. The Google unit's AlphaGo computer program is much more sophisticated than the IBM-created Deep Blue computer that in 1996 won the first chess game against a reigning world champion, Garry Kasparov.
AlphaGo, a largely self-taught Go-playing AI, last night won the fifth and final game in a match held in Seoul, South Korea, against that country's Lee Sedol. Sedol is one of the greatest modern players of the ancient Chinese game. The final score was 4 games to 1. Thus falls the last and computationally hardest game that programmers have taken as a test of machine intelligence. Chess, AI's original touchstone, fell to the machines 19 years ago, but Go had been expected to last for many years to come. The sweeping victory means far more than the US 1 million prize, which Google's London-based acquisition, DeepMind, says it will give to charity.
Now entering its eighth year, the Annual Computer Poker Competition (ACPC) is the premier event within the field of computer poker. With both academic and nonacademic competitors from around the world, the competition provides an open and international venue for benchmarking computer poker agents. We describe the competition's origins and evolution, current events, and winning techniques The competition has been held annually since 2006, open to all competitors, in conjunction with top-tier artificial intelligence conferences (AAAI and IJCAI). In 2006 the competition began with only 5 competitors. Since then, the total number of competitors has increased.