New inventions are taking place worldwide, enabling tremendous growth in every sector of our lives. The trending technologies like artificial intelligence augmented reality, big data, virtual reality, blockchain and many more are revolutionizing various industries in their own way and magically and exponential helping in their growth. It has made possible a much simpler tech-driven life for us. With its technical assistance, it has also provided our economy to grow at a much higher rate. Let's see how different technologies are affecting different sectors of our society.
Watching elite athletes run, leap and score, it's hard to imagine there's much room for improvement, but the Internet of Things, Big Data and virtual reality are shaving milliseconds from sprinters, extending the jumps of Olympians – and helping your favourite striker put the ball in the net. That's before bionics change sports forever, with predictions that the sprinters at the next summer Olympics could be outperformed by an athlete at the Paralympics. It all starts with data collection, which shouldn't be a shock. The film Moneyball was based on the true story of Oakland Athletics' team manager outwitting rivals with data science – and that was in 2002. Fast forward to 2018 and the combination of always-on sensors and connectivity takes the idea several leaps forward.
Businesses aimed to enhance the thrill of sporting events through the use of information and communications technologies, such as virtual reality, are taking off in Japan. "Boosting the attraction of sports will expand profits, increase the number of athletes and improve their skills," a senior official of a major ICT company said. They are accelerating efforts to promote sports in the hope that their technologies will help revitalize economies outside big cities. According to the Japan Sports Agency and other entities, the sports industry in Japan, including travel packages, ticket fees and sales of goods, is worth around ¥5.5 trillion annually. The government aims to double that figure by 2020, when Tokyo will host the Olympic Games.
NASCAR kicked off in September 2019 its NASCAR AR Burnout Experience for fans with augmented reality (AR)-enabled mobile devices. "Our goal is to bring fans as close to the sport as possible, and AR is an ideal medium to help us accomplish that as we look to engage the NASCAR fans of both today and tomorrow," said Tim Clark, NASCAR's senior vice president and chief digital officer, in the company's announcement. NASCAR wants to bring the experience of being at a race or at racing activities like burnouts to millions of fans who cannot attend an event in person. "This is an outreach effort," said Clark. "Together with our business partners, we wanted to create platforms for customer engagement that generate enthusiasm and participation with our fans."
How is the advent of big data influencing the way we build our models? Driven by the necessity to develop ever larger and accurate models, Atkins' pedestrian modelling team has explored an innovative approach that involved the adoption of both traditional survey methods as well as the monitoring of WiFi-enabled devices. Virtual Reality was also adopted as a tool to aid the design process, and it all took place in one of London's oldest streets: Oxford Street. Because of its popularity among shoppers and tourists, and also businesses which compete to secure high-profile headquarters in the area, the pavement's capacity is under increasing pressure. There are growing concerns related to traffic pollution as well as to pedestrians' safety and general accessibility.