Design Thinking is a quick way to solve problems in new and innovative ways by exploring new alternatives. We help organisations understand the importance of Design Thinking and how it can be incorporated in their own context. With increasing use of mobile devices and the "mass-consumerization of computing" the IT industry has moved from "tech-led" to "experience-led" digital products. We engage with our customers & understand business objectives as well as user goals to help identify needs and define the user experience. As Near Future Laboratory puts it, Design fiction takes a look at a set of open issues, explores'unknown unknowns' and contests the status quo to imagine strategic alternatives.
We propose modeling designer style in mixed-initiative game content creation tools as archetypical design traces. These design traces are formulated as transitions between design styles; these design styles are in turn found through clustering all intermediate designs along the way to making a complete design. This method is implemented in the Evolutionary Dungeon Designer, a prototype mixed-initiative system for roguelike games. We present results both in the form of design styles for rooms, which can be analyzed to better understand the kind of rooms designed by users, and in the form of archetypical sequences between these rooms. We further discuss how the results here can be used to create style-sensitive suggestions.
Design is always changing, and never stagnant. In the late 20th century, it was the emergence of Design Thinking that upended how architects, engineers, and industrial design organizations made decisions about how to make new things. Now, the rapid pace of technological advancement has brought forth a new design methodology that will again forever alter the course of design history. Computational design, which takes advantage of mass computing power, machine learning, and large amounts of data, is changing the fundamental role of humans in the design process. Today's infographic comes to us from Schneider Electric, and it looks at how the future of design will be driven by data and processing power.
A lesson from my graduate psychometrics course has stuck with me over the years. We were talking about how to develop response options for a scale. Before I tell you my answer, I want to know how YOU would answer that question. How often would you need to weigh yourself for you to choose "a lot"? We all knew what the point of this exercise was, so no one was surprised that we all had different answers.
I'm writing this review in what is, essentially, a storage locker with windows, high ceilings, and a parquet floor. My plastic work table from Home Depot -- ahem, my desk -- has been mostly sufficient for my needs since June, when my spouse purchased it because we clearly needed something to work on. I tried to talk him out of it. I finally hit a wall in October and acknowledged the obvious: The room isn't functional, let alone pleasant to spend time in. As a recovering perfectionist, furnishing my apartment has always been a slog, especially if it's a room that's important to me (I'm a wizard with the insides of closets). Since I live with another person who finds bare walls and books stacked on the floor for years untenable, I suggested we try another path.