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Why Ford is test-driving Microsoft's HoloLens globally for faster car design

ZDNet

Ford says Microsoft's HoloLens has already helped its designers and engineers cut testing times significantly. Auto maker Ford will begin testing Microsoft's HoloLens across the globe to accelerate its car design processes. Ford has been piloting HoloLens for the past year at the design studio in its Dearborn, Michigan, campus where it's been using a combination of traditional clay models and HoloLens holograms to test new shapes, textures and sizes of future vehicles. According to Ford, it's helped designers and engineers cut testing times for new designs from weeks and months to minutes and hours. The company will now be rolling out HoloLens to Ford designers around the world.


HoloLens 2: Going hands-on with holograms

ZDNet

Microsoft's HoloLens 2 feels like practical magic The experience created by the HoloLens 2 is the closest thing to visible magic the tech industry has ever produced. I'm not sure whether to describe my experience with it earlier this week as "hands-on" or "hands-off" since I didn't touch anything that was real. But my hands certainly interacted with things that, but for their luminosity and lack of tactile presence, seemed to be in the real world. Microsoft has rethought many elements of the HoloLens experience. The headset feels lighter, but it is only slightly so.


Touching holograms with HoloLens 2 is amazing, but phone AR is way more fun

PCWorld

Microsoft's HoloLens 2 is a technically amazing device. In a matter of minutes, the device was comfortably strapped to my head, my eyes were scanned, and a small hummingbird was fluttering in front of my face and "landing" on my outstretched hand. Then I looked to the right, and the hummingbird disappeared. Microsoft made a big deal of HoloLens's two-fold increase in field of vision (FOV) over the original version's, but it's still small enough where I was very aware of the edges of the frame. It might look and feel like a VR headset, but it doesn't behave like one at all.


Microsoft launches HoloLens 2 with a strong business bent

PCWorld

At $3,500 apiece, Microsoft's HoloLens 2 may not be the transformational consumer device we were all hoping to buy. But the company addressed many of the shortcomings of the original HoloLens at the Mobile World Congress launch of the second generation, holding out hope that we may one day see a more consumer-oriented product. As Microsoft has signaled for several years now, HoloLens 2 is designed to work with its Azure cloud and business customers, complete with an intriguing new Remote Rendering technology that implies Microsoft's using the power of its Azure cloud to boost the HoloLens headset's image processing capabilities. Epic chief Tim Sweeney appeared on stage to endorse HoloLens and bring the Unreal engine to HoloLens beginning in May. He did not announce a HoloLens-specific game, though.


Microsoft launches HoloLens 2 with a strong business bent

PCWorld

At $3,500 apiece, Microsoft's HoloLens 2 may not be the transformational consumer device we were all hoping to buy. But the company addressed many of the shortcomings of the original HoloLens at the Mobile World Congress launch of the second generation, holding out hope that we may one day see a more consumer-oriented product. As Microsoft has signaled for several years now, HoloLens 2 is designed to work with its Azure cloud and business customers, complete with an intriguing new Remote Rendering technology that implies Microsoft's using the power of its Azure cloud to boost the HoloLens headset's image processing capabilities. Epic chief Tim Sweeney appeared on stage to endorse HoloLens and bring the Unreal engine to HoloLens beginning in May. He did not announce a HoloLens-specific game, though.