Apple has made a firm commitment to futuristic machine learning by appointing its first director of AI research. Ruslan Salakhutdinov comes from the same US university that developed an AI bot programmed to kill humans in a computer game. Mr Salakhutdinov announced his new appointment with the Cupertino tech firm on Twitter this week and stated that he is looking to recruit more experts for his team. Ruslan Salakhutdinov, Apple's new director of AI comes from the same US university that developed an AI bot programmed to kill humans in a computer game. Pictured is a still from the film I, Robot.
A competition pitting artificial intelligence (AI) against human players in the classic video game Doom has demonstrated just how advanced AI learning techniques have become – but it's also caused considerable controversy. While several teams submitted AI agents for the deathmatch, two students in the US have caught most of the flak, after they published a paper online detailing how their AI bot learned to kill human players in deathmatch scenarios. The computer science students, Devendra Chaplot and Guillaume Lample, from Carnegie Mellon University, used deep learning techniques to train their AI bot – nicknamed Arnold – to navigate the 3D environment of the first-person shooter Doom. By effectively playing the game over and over again, Arnold became an expert in fragging its Doom opponents – whether they were other artificial combatants, or avatars representing human players. While researchers have previously used deep learning to train AIs to master 2D video games and board games, the research shows that the techniques now also extend to 3D virtual environments.
Professor Stephen Hawking has warned that artificial intelligence could develop a will of its own that is in conflict with that of humanity. It could herald dangers like powerful autonomous weapons and ways for the few to oppress the many, he said, as he called for more research in the area. But if sufficient research is done to avoid the risks, it could help in humanity's aims to'finally eradicate disease and poverty', he added. He was speaking in Cambridge at the launch of The Leverhulme Centre for the Future of Intelligence, which will explore the implications of the rapid development of artificial intelligence. All great achievements of civilisation, from learning to master fire to learning to grow food to understanding the cosmos, were down to human intelligence, he said.
An artificial intelligence agent developed by two Carnegie Mellon University computer science students has proven to be the game's ultimate survivor --, outplaying both the game's built-in AI agents and human players. The students, Devendra Chaplot and Guillaume Lample, used deep-learning techniques to train the AI agent to negotiate the game's 3-D environment, still challenging after more than two decades because players must act based only on the portion of the game visible on the screen. Their work follows the groundbreaking work of Google's DeepMind, which used deep-learning methods to master two-dimensional Atari 2600 videogames and, earlier this year, defeat a world-class professional player in the board game Go. In contrast to the limited information provided in Doom, both Atari and Go give players a view of the entire playing field. "The fact that their bot could actually compete with average human beings is impressive," said Ruslan Salakhutdinov, an associate professor of machine learning who was not involved in the student project.
The doomsday scenario of killer robots taking over the world isn't going to happen. That's according to Google chairman Eric Schmidt, who says we should stop worrying about it and start focusing on the positives. He has said artificial intelligence (AI) will be developed for the benefit of humanity, and although doomsday scenarios should be considered, he is optimistic about the future. Artificial intelligence will let scientists solve some of the world's'hard problems.' 'The original Kodak camera was seen as destroying art,' Mr Schmidt said.