Whether you're studying for an exam or revising for a presentation, a quiz on identifying different learning methods promises to help you maximise the amount of information you can retain. Formed of ten questions, the quick quiz by Tutor House asks participants to consider how they would respond in a series of scenarios. This technique reveals if they would benefit most from visual, auditory, read and write or kinesthetic (interactive) learning methods. Created by Tutor House in partnership with educational experts, the quiz considers the widely used VARK (Visual, Aural, Read/write, and Kinesthetic) learning styles developed by Fleming's in 1987. Visual learners are likely to respond to visual stimuli like photos and videos to remember things.
It can be an easy excuse to explain away poor grades. But a new study claims that having a'different learning style' isn't a legitimate reason for failing to learn. In fact, scientists believe it's a myth that some people learn better using different methods, such as'visual learning.' Despite this, as many as 96 per cent of teachers subscribe to the idea of learning styles. Using different'learning styles' to get the most out of pupils is a fruitless endeavour, according to a new study which suggests people have no preferred way of learning.
To improve the Chromebook experience for users with visual impairments, Google announced a new version of its ChromeVox tool this week. First, the screen reading feature is now the default option on all Chromebooks running Chrome OS 56 and newer. All you have to do to turn it on is hit Ctrl Alt Z. As part of this update, Google says it made the ChromeVox keyboard controls easier to use. These commands are what help you navigate websites and other apps without a mouse.
When computers speak, how human should they sound? This was a question that a team of six IBM linguists, engineers and marketers faced in 2009, when they began designing a function that turned text into speech for Watson, the company's "Jeopardy!"-playing Eighteen months later, a carefully crafted voice -- sounding not quite human but also not quite like HAL 9000 from the movie "2001: A Space Odyssey" -- expressed Watson's synthetic character in a highly publicized match in which the program defeated two of the best human "Jeopardy!" The challenge of creating a computer "personality" is now one that a growing number of software designers are grappling with as computers become portable and users with busy hands and eyes increasingly use voice interaction. Machines are listening, understanding and speaking, and not just computers and smartphones.