There's a program called Revive. It allows you to (for the most part) play Oculus Rift games on the HTC Vive. The two headsets are, at their core, pretty damn similar. If anything, the Vive has more functionality than the current Rift, meaning it should be easier to go Rift-to-Vive than vice versa. The problem: Oculus paid (a lot of, I assume) money for a handful of exclusive titles--Lucky's Tale, EVE Valkyrie, Chronos--to convince people to buy a Rift.
To most people, the idea of strapping a virtual reality headset to your face doesn't seem like a particularly social experience -- after all, the very nature of virtual reality is premised on isolating you from your physical surroundings. Facebook is challenging that notion. The social network has invested heavily in virtual reality and Mark Zuckerberg has said time and time agin that virtual reality aligns perfectly with his company's vision of "connecting the world." To help them get there, Facebook is releasing two new updates for Gear VR aimed at enabling more social experiences: Parties, a VR version of a phone call, and Oculus Rooms, a space where you can virtually "hang out" with friends. Parties, sort of like Facebook's version of Face Time for VR, allows up to three people to connect and speak to each other while in virtual reality.
With hefty price tags but limited content and applications, virtual reality headsets such as Facebook's newly released Oculus Rift are entering a challenging market. The 599 Oculus launched Monday, along with the release of 30 new video games developed for the headset. It comes a week ahead of the launch of HTC's 799 Vive VR headset, also expected to be a strong competitor in virtual reality gaming. "Thousands of developers are building for Oculus, working on everything from entry-level games to fully immersive video and film," an Oculus spokesperson said in an email to CNBC. "We're at the very beginning of this journey, and as VR becomes more mainstream, we can't wait to see the breadth of experiences that developers create for both hardcore gamers and casual VR fans."
Virtual reality is on the cusp of reaching the mainstream. The first in a series of VR headsets aimed at the mass market, the Oculus Rift, launches on March 28. The device, a 600 pair of goggles that requires a powerful PC to operate, will be joined by HTC's Vive in April as well as a Playstation-compatible headset from Sony later this year. We put seven newbies in the Rift and showed them demonstration scenes ranging from up-close encounters with an alien and a T-Rex to the observation deck of an Art Deco skyscraper. Here's what you can (likely) expect for your first experience.
If you own an Oculus Rift, you're going to love the new software update rolling out to your VR console starting in December 2017. Oculus announced today at its annual developer conference the "biggest software update yet" to its Rift headset. The update, known formally as "Rift Core 2.0," will make it easier to multitask and perform traditional computer tasks while in virtual reality. It will also radically change the user interface of the Rift headset. After the update, when you boot up the Oculus Rift, you'll be greeted by a brand new desktop called "Dash."