GameStop to launch video game publishing division

U.S. News

The retailer best known for selling games announced plans Monday to launch a new division called GameTrust that will help distribute and market them. GameTrust will initially publish games from a lineup of developers that includes the creators of the "Trine," ''Deadlight" and "Ratchet & Clank" series. GameTrust's developers are Helsinki, Finland-based "Trine" creator Frozenbyte; Irvine, Calif.-based "God of War: Chains of Olympus" developer Ready at Dawn Studios; Madrid, Spain-based "Deadlight" studio Tequila Works; and "Ratchet & Clank" creator Insomniac Games, which has studios in Burbank, Calif., and Durham, N.C. GameStop announced in January it was publishing "Song of the Deep," a side-scrolling adventure from Insomniac Games about a young girl who goes searching underwater for her lost-at-sea fisherman father. The Grapevine, Texas-based company operates more than 6,900 stores in 14 countries and owns the browser-based game site Kongregate.com.


The follow-up to 'Resogun' is a Hail Mary for arcade shooters

Engadget

Housemarque, the Finnish developer behind Resogun and Dead Nation, hasn't had the best year. I visited its Helsinki headquarters back in September to see how the studio was following up Resogun, the surprise hit of the PlayStation 4 launch. What I found was a unique company struggling to hold on to the identity it believes in. Housemarque made its name with Stardust. Originally released for the Amiga in the early '90s, the series rose to prominence with the digital release of Super Stardust HD on the PlayStation 3. The studio has since become a specialist in digital-only games, almost all of which can trace their lineage back to the arcade. The isometric shooter Dead Nation was the studio's next big hit, going on to become one of the bestselling digital-only titles for PlayStation 3, while the Ikaruga-meets-Metroid platformer Outland was critically acclaimed. But it was during the launch of the PlayStation 4 that Housemarque would make the biggest impact. Resogun took the basic premise behind the arcade classic Defender and turned it into a modern shooter. With cylindrical stages and a custom voxel-based engine, the game was by far the strongest PlayStation 4 exclusive of its time, and one of scant few highlights of the console's November 2013 launch. Sony clearly knew as much: It made Resogun free to all members of its PlayStation Plus subscription service, and as a result the game was downloaded by millions of PlayStation 4 owners.


Could artificial intelligence predict the outcomes of patients with TBI in real time?

#artificialintelligence

In a collaboration project between Helsinki University Hospital (HUS), Kuopio University Hospital and Turku University Hospital (all Finland), a team of researchers have presented the first artificial intelligence (AI) based algorithm that has the potential to assist in treating patients with severe TBI in intensive care units (ICUs). Patients with the most severe cases of TBI are usually treated in ICUs, however, despite the high-quality care, recent observational studies have reported mortality rates of approximately 30%. Patients who suffer from severe TBI are unconscious, therefore, it is a challenge to accurately monitor their condition. In ICUs many tens of variables, such as intercranial pressure and mean arterial pressure, are continuously monitored to assess the patient's condition. One variable alone could yield hundreds of thousands of data points per day, making it impossible for ICU staff to fully analyze.


Artificial intelligence-based algorithm for intensive care of traumatic brain injury

#artificialintelligence

A recent Finnish study published in Scientific Reports presents the first artificial intelligence (AI)-based algorithm designed for use in intensive care units for treating patients with severe traumatic brain injury. The project is a collaborative project between three Finnish university hospitals: Helsinki University Hospital, Kuopio University Hospital and Turku University Hospital. Traumatic brain injury (TBI) is a significant global cause of mortality and morbidity with an increasing incidence, especially in low-and-middle income countries. The most severe TBIs are treated in intensive care units (ICU), but in spite of the proper and high-quality care, about one in three patients dies. Patients that suffer from severe TBI are unconscious, which makes it challenging to accurately monitor the condition of the patient during intensive care.


Artificial intelligence-based algorithm for intensive care of traumatic brain injury

#artificialintelligence

A recent Finnish study published in Scientific Reports presents the first artificial intelligence (AI)-based algorithm designed for use in intensive care units for treating patients with severe traumatic brain injury. The project is a collaborative project between three Finnish university hospitals: Helsinki University Hospital, Kuopio University Hospital and Turku University Hospital. Traumatic brain injury (TBI) is a significant global cause of mortality and morbidity with an increasing incidence, especially in low-and-middle income countries. The most severe TBIs are treated in intensive care units (ICU), but in spite of the proper and high-quality care, about one in three patients dies. Patients that suffer from severe TBI are unconscious, which makes it challenging to accurately monitor the condition of the patient during intensive care.