Five'table ronde' or round table were organised mostly with academics on the different aspects of the societal moves due to Artificial Intelligence (AI or IA in French): It was pointed that some milestone progress on deep learning has been achieved. Machines have surpassed human champions in most intellectually challenging games, including Chess, Scrabble, Othello, even Jeopardy. On March 2016, the Google AlphaGo DeepMind's Artificial Intelligence program beat Lee Sedol, the strongest Go player in the world. Go--a 2,500-year-old game is far more complex than Chess. An exceptional powerful computer had to process more than 30 million moves.
AlphaGo, a largely self-taught Go-playing AI, last night won the fifth and final game in a match held in Seoul, South Korea, against that country's Lee Sedol. Sedol is one of the greatest modern players of the ancient Chinese game. The final score was 4 games to 1. Thus falls the last and computationally hardest game that programmers have taken as a test of machine intelligence. Chess, AI's original touchstone, fell to the machines 19 years ago, but Go had been expected to last for many years to come. The sweeping victory means far more than the US 1 million prize, which Google's London-based acquisition, DeepMind, says it will give to charity.
Facebook continues its efforts to create artificial intelligence capable of outclassing all humans at the ancient Chinese strategy board game Go. The social media company recently published a research paper showcasing the progress it made with the DarkForest bots, which use a synergy of methods to be the best Go players available. Yuandong Tian and Yan Zhu, AI researchers at Facebook, explain how the computer program behaves in the abstract of the paper. "Against human players, [darkfores2 achieves] a stable 3d level on KGS Go Server as a ranked bot," the duo points out [pdf]. This is a visible improvement over the predicted 4k-5k ranks for DCNN that Clark & Storkey (2015) reported after studying matches against other machine players.
In conjunction with the Association for the Advancement of Artificial Intelligence's Hall of Champions exhibit, the Innovative Applications of Artificial Intelligence held a panel discussion entitled "AI Game-Playing Techniques: Are They Useful for Anything Other Than Games?" This article summarizes the panelists' comments about whether ideas and techniques from AI game playing are useful elsewhere and what kinds of game might be suitable as "challenge problems" for future research.
This is the first part of'A Brief History of Game AI Up to AlphaGo'. Part 2 is here and part 3 is here. In this part, we shall cover the birth of AI and the very first game-playing AI programs to run on digital computers. On March 9th of 2016, a historic milestone for AI was reached when the Google-engineered program AlphaGo defeated the world-class Go champion Lee Sedol. Go is a two-player strategy board game like Chess, but the larger number of possible moves and difficulty of evaluation make Go the harder problem for AI.