Korean Go body to ban smartphones thanks to Google's AI

Engadget

South Korean Go players will be banned from using smartphones during official tournaments in the future, and it's all thanks to Google's AlphaGo AI. The Korea Times reports that the Korea Baduk Association -- baduk being the local name for Go -- is currently drafting new rules that will outlaw smartphone use in matches. While the organization is fully aware you can't carry AlphaGo around in your pocket at the moment, it's preempting a time when certain AI tools that can give players a competitive edge do become available on smartphones. It may seem strange that smartphone use is permitted in official Go competitions as it stands, but then there's basically no precedent for digital tools being of any help to experienced players. Though IBM's Deep Blue chess computer beat world champ Garry Kasparov in 1997, the number of variables and strategic complexity of Go have kept programmers from creating bots that exhibit anything more than an amateur skill level.


Leela reacts beautifully to the Budapest Gambit vs Stockfish emphasising squishing strategy

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FIDE CM Kingscrusher goes over amazing games of Chess every day, with a focus recently on games of Neural Networks which are opening up new concepts for how chess could be played more effectively. It is developed by Belgian programmer Gian-Carlo Pascutto,[1][2][3] the author of chess engine Sjeng and Go engine Leela.[4][5] Unlike the original Leela, which has a lot of human knowledge and heuristics programmed into it, Leela Zero only knows the basic rules and nothing more.[7] Leela Zero is trained by a distributed effort, which is coordinated at the Leela Zero website. Members of the community provide computing resources by running the client, which generates self-play games and submits them to the server.


Leela Chess outrageous Thorn Pawn Strategy KomodoMCTS vs Leela TCEC Season 16

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FIDE CM Kingscrusher goes over Leela Chess outrageous Thorn Pawn Strategy KomodoMCTS vs Leela TCEC Season 16 Play turn style chess at http://bit.ly/chessworld FIDE CM Kingscrusher goes over amazing games of Chess every day, with a focus recently on chess champions such as Magnus Carlsen or even games of Neural Networks which are opening up new concepts for how chess could be played more effectively. The Game qualities that kingscrusher looks for are generally amazing games with some awesome or astonishing features to them. Many brilliant games are being played every year in Chess and this channel helps to find and explain them in a clear way. There are classic games, crushing and dynamic games. There are exceptionally elegant games.


AI is coming to video surveillance, but what kind of intelligence do end-users need?

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When IBM's Deep Blue computer won its first game of chess against world champion Garry Kasparov in 1996, the public got a real taste of how powerful computers had become in competing with human intelligence. Since then, not only has computing power grown exponentially but the cost of processing power has fallen dramatically. These trends, combined with advances in artificial intelligence algorithms have enabled the development of systems that can, in some instances, perform tasks better than human beings. Video surveillance is one of these tasks; and certainly there is a large market opportunity given there has been little increase in the ability to analyze video, despite the massive growth in surveillance and in the storage of video data. According to IHS, 127 million surveillance cameras and 400 thousand body-worn cameras will ship in 2017 - in addition to the estimated 300 million cameras already deployed - and approximately 2.5 billion exabytes of data will be created every day.


Demis Hassabis The Future of AlphaGo & Artificial Intelligence

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