Collaborating Authors

A 20-Year Community Roadmap for Artificial Intelligence Research in the US Artificial Intelligence

Decades of research in artificial intelligence (AI) have produced formidable technologies that are providing immense benefit to industry, government, and society. AI systems can now translate across multiple languages, identify objects in images and video, streamline manufacturing processes, and control cars. The deployment of AI systems has not only created a trillion-dollar industry that is projected to quadruple in three years, but has also exposed the need to make AI systems fair, explainable, trustworthy, and secure. Future AI systems will rightfully be expected to reason effectively about the world in which they (and people) operate, handling complex tasks and responsibilities effectively and ethically, engaging in meaningful communication, and improving their awareness through experience. Achieving the full potential of AI technologies poses research challenges that require a radical transformation of the AI research enterprise, facilitated by significant and sustained investment. These are the major recommendations of a recent community effort coordinated by the Computing Community Consortium and the Association for the Advancement of Artificial Intelligence to formulate a Roadmap for AI research and development over the next two decades.

Can Autism be Catered with Artificial Intelligence-Assisted Intervention Technology? A Literature Review Artificial Intelligence

This article presents an extensive literature review of technology based intervention methodologies for individuals facing Autism Spectrum Disorder (ASD). Reviewed methodologies include: contemporary Computer Aided Systems (CAS), Computer Vision Assisted Technologies (CVAT) and Virtual Reality (VR) or Artificial Intelligence (AI)-Assisted interventions. The research over the past decade has provided enough demonstrations that individuals with ASD have a strong interest in technology based interventions, which are useful in both, clinical settings as well as at home and classrooms. Despite showing great promise, research in developing an advanced technology based intervention that is clinically quantitative for ASD is minimal. Moreover, the clinicians are generally not convinced about the potential of the technology based interventions due to non-empirical nature of published results. A major reason behind this lack of acceptability is that a vast majority of studies on distinct intervention methodologies do not follow any specific standard or research design. We conclude from our findings that there remains a gap between the research community of computer science, psychology and neuroscience to develop an AI assisted intervention technology for individuals suffering from ASD. Following the development of a standardized AI based intervention technology, a database needs to be developed, to devise effective AI algorithms.

A.I. and virtual reality can determine neurosurgeon expertise with 90 per cent accuracy


Machine learning-guided virtual reality simulators can help neurosurgeons develop the skills they need before they step in the operating room, according to a recent study. Research from the Neurosurgical Simulation and Artificial Intelligence Learning Centre at the Montreal Neurological Institute and Hospital (The Neuro) and McGill University shows that machine learning algorithms can accurately assess the capabilities of neurosurgeons during virtual surgery, demonstrating that virtual reality simulators using artificial intelligence can be powerful tools in surgeon training. Fifty participants were recruited from four stages of neurosurgical training; neurosurgeons, fellows and senior residents, junior residents, and medical students. They performed 250 complex tumour resections using NeuroVR, a virtual reality surgical simulator developed by the National Research Council of Canada and distributed by CAE, which recorded all instrument movements in 20 millisecond intervals. Using this raw data, a machine learning algorithm developed performance measures such as instrument position and force applied, as well as outcomes such as amount of tumour removed and blood loss, which could predict the level of expertise of each participant with 90 per-cent accuracy.

How Facebook's brain-machine interface measures up


Somewhat unceremoniously, Facebook this week provided an update on its brain-computer interface project, preliminary plans for which it unveiled at its F8 developer conference in 2017. In a paper published in the journal Nature Communications, a team of scientists at the University of California, San Francisco backed by Facebook Reality Labs -- Facebook's Pittsburgh-based division devoted to augmented reality and virtual reality R&D -- described a prototypical system capable of reading and decoding study subjects' brain activity while they speak. It's impressive no matter how you slice it: The researchers managed to make out full, spoken words and phrases in real time. Study participants (who were prepping for epilepsy surgery) had a patch of electrodes placed on the surface of their brains, which employed a technique called electrocorticography (ECoG) -- the direct recording of electrical potentials associated with activity from the cerebral cortex -- to derive rich insights. A set of machine learning algorithms equipped with phonological speech models learned to decode specific speech sounds from the data and to distinguish between questions and responses.

The Doctor Prescribes Video Games and Virtual Reality Rehab


Amid the country's growing substance abuse crisis, last year the FDA cleared reSET, a mobile app that tracks substance use, cravings, and social triggers to treat dependency on alcohol, cocaine, and cannabis. The FDA's clearance makes reSET one of the first prescription "digital therapeutics"--an emerging class of evidence-based interventions that are predominantly driven by software rather than drugs. Andy Coravos is is the CEO of Elektra Labs and a member of the Harvard-MIT Center for Regulatory Science. Earlier this year, digital medicine company Akili Interactive announced that its video game for children with ADHD demonstrated a statistically significant improvement in a randomized, controlled clinical trial. That milestone paves the way for what could be the first prescription video game.