Semantic Integration Workshop at the Second International Semantic Web Conference (ISWC-2003)

AI Magazine

In numerous distributed environments, including today's World Wide Web, enterprise data management systems, large science projects, and the emerging semantic web, applications will inevitably use the information described by multiple ontologies and schemas. We organized the Workshop on Semantic Integration at the Second International Semantic Web Conference to bring together different communities working on the issues of enabling integration among different resources. The workshop generated a lot of interest and attracted more than 70 participants.


1451

AI Magazine

The AAAI-2000 Workshop Program was held Sunday and Monday, 30-31 July 2000 at the Hyatt Regency Austin and the Austin Convention Center in Austin, Texas. The 15 workshops held were (1) "Agent-Oriented Information Systems," (2) "Artificial Intelligence and Music," (3) "Artificial Intelligence and Web Search," (4) "Constraints and AI Planning," (5) "Integration of AI and OR: Techniques for Combinatorial Optimization," (6) "Intelligent Lessons Learned Systems," (7) "Knowledge-Based Electronic Markets," (8) "Learning from Imbalanced Data Sets," (9) "Learning Statistical Models from Relational Data," (10) "Leveraging Probability and Uncertainty in Computation, (11) "Mobile Robotic Competition and Exhibition," (12) "New Research Problems for Machine Learning," (13) "Parallel and Distributed Search for Reasoning," (14) "Representational Issues for Real-World Planning Systems," and (15) "Spatial and Temporal Granularity." The AAAI-2000 Workshop Program was held Sunday and Monday, 30-31 July 2000 at the Hyatt Regency Austin and the Austin Convention Center in Austin, Texas. The 15 workshops held were (1) "Agent-Oriented Information Systems," (2) "Artificial Intelligence and Music," (3) "Artificial Intelligence and Web Search," (4) "Constraints and AI Planning," (5) "Integration of AI and OR: Techniques for Combinatorial Optimization," (6) "Intelligent Lessons Learned Systems," (7) "Knowledge-Based Electronic Markets," (8) "Learning from Imbalanced Data Sets," (9) "Learning Statistical Models from Relational Data," (10) "Leveraging Probability and Uncertainty in Computation, (11) "Mobile Robotic Competition and Exhibition," (12) "New Research Problems for Machine Learning," (13) "Parallel and Distributed Search for Reasoning," (14) "Representational Issues for Real-World Planning Systems," and (15) "Spatial and Temporal Granularity." Information systems are, and continue to be, the predominant application of computing technologies.


AAAI 2000 Workshop Reports

AI Magazine

The AAAI-2000 Workshop Program was held Sunday and Monday, 3031 July 2000 at the Hyatt Regency Austin and the Austin Convention Center in Austin, Texas. The 15 workshops held were (1) Agent-Oriented Information Systems, (2) Artificial Intelligence and Music, (3) Artificial Intelligence and Web Search, (4) Constraints and AI Planning, (5) Integration of AI and OR: Techniques for Combinatorial Optimization, (6) Intelligent Lessons Learned Systems, (7) Knowledge-Based Electronic Markets, (8) Learning from Imbalanced Data Sets, (9) Learning Statistical Models from Rela-tional Data, (10) Leveraging Probability and Uncertainty in Computation, (11) Mobile Robotic Competition and Exhibition, (12) New Research Problems for Machine Learning, (13) Parallel and Distributed Search for Reasoning, (14) Representational Issues for Real-World Planning Systems, and (15) Spatial and Temporal Granularity.


Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report

AI Magazine

Workshops were held on the two days prior to the start of the main conference, giving attendees a chance to hold indepth discussions on topics that complement the themes of the main conference program. This year the workshops included the First Workshop on AI and Game Aesthetics (1 day), the Second Workshop on AI in the Game Design Process (1 day), the Second International Workshop on Musical Metacreation (2 day), and the Sixth Workshop on Intelligent Narrative Technologies (2 day). The goal of the Second Workshop on AI in the Game Design Process was to encourage the use of AI in enhancing the process of designing games and to enable new kinds of games that would be unreachable without intelligent automation. The Second International Workshop on Musical Metacreation brought together leading researchers, and practitioners investigating the design, development, and evaluation of computational systems for the autonomous generation of music. This report summarizes and highlights these three workshops.


Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report

AI Magazine

The Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE) was held October 14–18, 2013, at Northeastern University in Boston, Massachusetts. Workshops were held on the two days prior to the start of the main conference, giving attendees a chance to hold in-depth discussions on topics that complement the themes of the main conference program. This year the workshops included the First Workshop on AI and Game Aesthetics (1 day), The Second Workshop on AI in the Game Design Process (1 day), The Second International Workshop on Musical Metacreation (2 day), The Sixth Workshop on Intelligent Narrative Technologies (2 day).