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Reports on the 2016 IJCAI Workshop Series

AI Magazine

Embedding making, political analysis, and intelligence analysis; morality when handling preferences and dealing models of biomedical argumentation in research journals with the potential and risks of big data were identified and popular media; annotation of rhetorical figures; as challenging endeavors for the future.


AAAI 2000 Workshop Reports

AI Magazine

The AAAI-2000 Workshop Program was held Sunday and Monday, 3031 July 2000 at the Hyatt Regency Austin and the Austin Convention Center in Austin, Texas. The 15 workshops held were (1) Agent-Oriented Information Systems, (2) Artificial Intelligence and Music, (3) Artificial Intelligence and Web Search, (4) Constraints and AI Planning, (5) Integration of AI and OR: Techniques for Combinatorial Optimization, (6) Intelligent Lessons Learned Systems, (7) Knowledge-Based Electronic Markets, (8) Learning from Imbalanced Data Sets, (9) Learning Statistical Models from Rela-tional Data, (10) Leveraging Probability and Uncertainty in Computation, (11) Mobile Robotic Competition and Exhibition, (12) New Research Problems for Machine Learning, (13) Parallel and Distributed Search for Reasoning, (14) Representational Issues for Real-World Planning Systems, and (15) Spatial and Temporal Granularity.


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AI Magazine

The AAAI-2000 Workshop Program was held Sunday and Monday, 30-31 July 2000 at the Hyatt Regency Austin and the Austin Convention Center in Austin, Texas. The 15 workshops held were (1) "Agent-Oriented Information Systems," (2) "Artificial Intelligence and Music," (3) "Artificial Intelligence and Web Search," (4) "Constraints and AI Planning," (5) "Integration of AI and OR: Techniques for Combinatorial Optimization," (6) "Intelligent Lessons Learned Systems," (7) "Knowledge-Based Electronic Markets," (8) "Learning from Imbalanced Data Sets," (9) "Learning Statistical Models from Relational Data," (10) "Leveraging Probability and Uncertainty in Computation, (11) "Mobile Robotic Competition and Exhibition," (12) "New Research Problems for Machine Learning," (13) "Parallel and Distributed Search for Reasoning," (14) "Representational Issues for Real-World Planning Systems," and (15) "Spatial and Temporal Granularity." The AAAI-2000 Workshop Program was held Sunday and Monday, 30-31 July 2000 at the Hyatt Regency Austin and the Austin Convention Center in Austin, Texas. The 15 workshops held were (1) "Agent-Oriented Information Systems," (2) "Artificial Intelligence and Music," (3) "Artificial Intelligence and Web Search," (4) "Constraints and AI Planning," (5) "Integration of AI and OR: Techniques for Combinatorial Optimization," (6) "Intelligent Lessons Learned Systems," (7) "Knowledge-Based Electronic Markets," (8) "Learning from Imbalanced Data Sets," (9) "Learning Statistical Models from Relational Data," (10) "Leveraging Probability and Uncertainty in Computation, (11) "Mobile Robotic Competition and Exhibition," (12) "New Research Problems for Machine Learning," (13) "Parallel and Distributed Search for Reasoning," (14) "Representational Issues for Real-World Planning Systems," and (15) "Spatial and Temporal Granularity." Information systems are, and continue to be, the predominant application of computing technologies.


Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report

AI Magazine

Workshops were held on the two days prior to the start of the main conference, giving attendees a chance to hold indepth discussions on topics that complement the themes of the main conference program. This year the workshops included the First Workshop on AI and Game Aesthetics (1 day), the Second Workshop on AI in the Game Design Process (1 day), the Second International Workshop on Musical Metacreation (2 day), and the Sixth Workshop on Intelligent Narrative Technologies (2 day). The goal of the Second Workshop on AI in the Game Design Process was to encourage the use of AI in enhancing the process of designing games and to enable new kinds of games that would be unreachable without intelligent automation. The Second International Workshop on Musical Metacreation brought together leading researchers, and practitioners investigating the design, development, and evaluation of computational systems for the autonomous generation of music. This report summarizes and highlights these three workshops.


Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report

AI Magazine

The workshop was accompanied by an evening Games are unique in that their components event, DAGGER, which drew together local game developers (from the rules and goals of the game to the appearance and academic research projects. Acting both of avatars and their dialogue) must encompass as an exhibition and as an informal gathering, the both functional and aesthetic prerequisites. Artificial DAGGER event allowed attendees to interact directly intelligence usually focuses on the functional quality with a wide variety of game types and technologies, of such game components, for example, ensuring as well as with their developers. As events such that an avatar can traverse a level in minimal time or as DAGGER help bridge the gap between theoretical that AI can win over any human in a strategy game. The papers avatar, or level would appeal to a particular player. of the workshop were published as AAAI Technical The Workshop on AI and Game Aesthetics provided Report WS-13-19.