About This Game BACKGROUND STORY Life as we know doens't exist, hordes of undead and demons have emerged and now rule the earth. The human race was forced to live in underground shelters in order to survive. To take what used to be theirs, humanity gathered forces and established small specialised teams to eliminate the threat. This action was called Project Rest in Pieces, aka R.I.P . Killing the undying would not be enough, instead humanity developed an extremely advanced AI technology to manipulate specialized forces, now called "Agents", in order to command from headquarters.
In the event of a brain-eating zombie apocalypse, your every action could determine your fate. A study may have the answer. They found that fighting or hiding from the shambolic hordes would ultimately prove futile, leading to the total extinction of humanity. Instead, they argue, the only solution would be to neutralise -- or'tame' -- individual zombies in such a way that they cannot spread the infection. Scientists use the same models and approach to study real-world infections, where hard-to-cure diseases are best fought with vaccinations to halt their spread.
Vampyr concerns itself with the line that separates humanity from monstrosity – but finds that line difficult to trace. Playing as Doctor Jonathan Reid – a blood specialist turned into a vampire (oh, the irony!) – you prowl London during the 1918 outbreak of Spanish influenza in search of the creature that sired you. Through this setup, Vampyr aims to explore the conflict between Reid's desire to save lives and his newly acquired bloodlust – a little like the TV show Dexter, only with sharper teeth and bowler hats. Split into four districts, the smoggy sprawl of London is home to a multitude of characters, each trying to survive amid the pandemic. But even more sinister forces threaten the city (if you guessed "vampires", then a big toothy kiss for you) and the best chance Reid has of defeating them is to fully realise his vampiric potential by feasting upon those he has sworn an oath to aid.
"iZombie" is introducing an exclusive bar for the undead in Season 3. Executive producer Rob Thomas revealed to Entertainment Weekly that someone will take advantage of the growing population of zombies in Seattle by opening a club where they can socialize with each other. "The number of zombies in Seattle is going up at an alarming rate, and it's high time someone capitalized on the undead's desire to socialize with their own kind," Thomas said before revealing the name of the new establishment. "We originally named the establishment Coldcock's, but apparently that's the name of a brand of booze, so we settled on our second choice, The Scratching Post," he said. "It's a speakeasy where one needs to be able to eat a ghost pepper without flinching to be allowed in, but once inside, brains and hot sauces from around the world are available for the discriminating zombie." Click here to see a concept art of the establishment.
In the unlikely scenario of a zombie apocalypse, it would take just 60 days for the undead to take control of Chicago, according to research by the Argonne National Laboratory. Harnessing a computational model developed to study real-world diseases such as MRSA and Ebola, scientists found that it would take less than two months for zombies to take over the Windy City. The light-hearted study followed the spread of a "zombie virus" and tested "interventions" that could save humanity, according to a press release from the Computation Institute, a joint initiative between the Argonne National Laboratory and the University of Chicago. The worst-case scenario found little resistance against zombies, although strategies such as training people to kill the walking dead and communications from city officials on how to avoid the zombies would provide better outcomes. "This offers great promise for countering the zombie apocalypse in Chicago," said Chick Macal, Argonne researcher and senior fellow at the Computation Institute, in the statement.