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Daytona USA: why the best arcade racing game ever just won't go away

The Guardian

If you were to set foot inside the Heart of Gaming, a densely packed treasure trove of classic and modern arcade games in Croydon, there is one cabinet you'd almost certainly have to queue to play on. Featuring chunkily texture-mapped stock cars, snaking between each other on swooping circuits below an azure blue sky, Daytona USA, is one of the greatest driving games ever made. Released in 1993, and available in a variety of cabinets from basic standing model to full-on deluxe recreation of the player's 41 Hornet car, Sega's masterpiece always pulls a crowd. The game can still be found in public places all over the UK and beyond, while myriad ports have made their way to everything from Dreamcast to PlayStation 3. The reason why this grunting, knockabout NASCAR sim still thrives, and the reason the third new cabinet-based game in the series is now gradually making it to arcades globally, is rather intangible. In a genre where innovation and individuality are arguably stifled by game design conventions, Daytona USA stands out as truly special, even amid Sega's own crowded starting grid of genre-defining racers.


8BitDo is making a customizable arcade stick for Switch and PC players

Engadget

It's time to fight with style. The peripheral, which supports PC and Switch, has a bunch of customisation options to suit different players. It has a "universal mounting plate," for instance, so fighting game enthusiasts can swap in sticks and buttons made by other manufacturers. It also supports 8BitDo's Ultimate Software so that, unlike the company's old N30 arcade stick, you can change the button mapping, save custom profiles, and execute macros with the P1 and P2 options in the top right-hand corner. You can connect the stick over Bluetooth, a USB-C cable, or a wireless 2.4G receiver that's cleverly stored on the underside of the stick.


Claw machine at Saitama arcade puts nostalgic Heisei Era items up for grabs

The Japan Times

SAITAMA - With the final New Year's celebrations of the Heisei Era approaching, a famous game arcade in Saitama Prefecture has installed a claw machine with prizes that are likely to give customers nostalgic feelings of earlier years in Emperor Akihito's reign. The prizes include a virtual pet similar to the once mega-popular Tamagotchi and some ultrasmall illustrated books attached to keychains. Customers can play the game for ¥100 per try. "I hope everybody will enjoy playing while looking back at the era at the same time," said Naoya Igarashi, manager of Game Center Everyday in Gyoda. The machine will be in operation until the prizes run out or the end of April, the arcade said.


The rare arcade version of 'Quake' is now playable on PC

Engadget

The original Quake has been playable in numerous forms since its debut, but few have had a chance to play the arcade version from 1998 -- yes, it existed. However, you now have a chance to try this rare edition of the classic shooter for yourself. PC Gamer and Twitter user Sinoc have learned that GitHub user Mills5 recently shared a decrypted executable that lets you play Quake Arcade Tournament Edition without the dongle you needed for the title to run. As explained in a blog post, Arcade Tournament Edition was a slight spin on id Software's original game. It included the familiar single- and multiplayer elements, and you could even play deathmatch rounds if there were multiple cabinets.


Turns out arcade machines look bizarre in extreme slow motion

Mashable

Ever wondered what one of those retro arcade machines looks like in extreme slow motion? Our silly human eyes only see what the machine wants us to, but – as Gav from YouTube duo The Slow Mo Guys shows in the video above – the reality is very different. Using footage slowed down to 28,500 frames per second, Gav shows us the technology behind a 1981 game called Tempest that uses a cathode-ray tube (CRT) display and vector graphics. Little lines of colour appearing and disappearing across the screen, like a firework display, that make up the image our brains process.