It's Sony AI vs. Facebook, Google

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Sony Corp. has launched Sony AI, a new organization to pursue advanced R&D in artificial intelligence. With this move, the Japanese consumer electronics giant intends to go head-to-head with Google and Facebook, competing for AI talent and projects, and targeting a much bigger role in an ever-accelerating global AI race. The new organization will be worldwide from day one, with research sites in Tokyo, Austin, Texas, and an unnamed city in Europe. Sony AI will formally start operation next month. Hiroaki Kitano, president and CEO, Sony Computer Science Laboratories, Inc., will run Sony AI globally.


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AI Magazine

RoboCup is an initiative designed to promote the full integration of AI and robotics research. Following the success of the first RoboCup in 1997 at Nagoya (Kitano 1998; Noda et al. 1998) and the second RoboCup in Paris in 1998 (Asada et al. 2000; Asada and Kitano 1999), the Third Robot World Cup Soccer Games and Conferences, RoboCup-99, were held in Stockholm from 27 July to 4 August 1999 in conjunction with the Sixteenth International Joint Conference on Artificial Intelligence (IJCAI-99). There were four different leagues: (1) the simulation league, (2) the smallsize real robot league, (3) the middle-size real robot league, and (4) the Sony legged robot league. RoboCup-2000, the Fourth Robot World Cup Soccer Games and Conferences, will take place in Melbourne, Australia, in August 2000. It was organized by Linköping University with the cooperation of Stockholm University, and it was sponsored by Sony Corporation, Sun Microsystems, Futurniture, First Hotel, The Foundation for Knowledge and Competence Development, The Swedish Council for Planning and Coordination of Research, The Swedish Foundation for Strategic Research, the Swedish National Board for Industrial and Technical Development, and the Wallenberg Laboratory for Research on Information Technology and Autonomous Systems.


Overview of RoboCup-99

AI Magazine

RoboCup is an initiative designed to promote the full integration of AI and robotics research. Following the success of the first RoboCup in 1997 at Nagoya (Kitano 1998; Noda et al. 1998) and the second RoboCup in Paris in 1998, the Third Robot World Cup Soccer Games and Conferences, RoboCup-99, were held in Stockholm from 27 July to 4 August 1999 in conjunction with the Sixteenth International Joint Conference on Artificial Intelligence (IJCAI-99). There were four different leagues: (1) the simulation league, (2) the small-size real robot league, (3) the middle-size real robot league, and (4) the Sony legged robot league. RoboCup-2000, the Fourth Robot World Cup Soccer Games and Conferences, will take place in Melbourne, Australia, in August 2000.


RoboCup-2003: New Scientific and Technical Advances

AI Magazine

This article reports on the RoboCup-2003 event. RoboCup is no longer just the Soccer World Cup for autonomous robots but has evolved to become a coordinated initiative encompassing four different robotics events: (1) Soccer, (2) Rescue, (3) Junior (focused on education), and (4) a Scientific Symposium. RoboCup-2003 took place from 2 to 11 July 2003 in Padua (Italy); it was colocated with other scientific events in the field of AI and robotics. In this article, in addition to reporting on the results of the games, we highlight the robotics and AI technologies exploited by the teams in the different leagues and describe the most meaningful scientific contributions.


Sony invests in artificial intelligence startup Cogitai

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Japan's Sony said it plans to build up its artificial intelligence (AI) business and eventually turn it into a major revenue source, beginning with an investment in a U.S. startup. The electronics maker has invested an undisclosed sum in California-based Cogitai. The year-old firm, founded by three researchers, focuses on technology that allows machines to learn continually and autonomously from interaction in the real world. The move comes a time when major technology companies such as Facebook, Apple, and Alphabet's Google are spending aggressively on AI ventures. "From an objective perspective, we are lagging behind," Hiroaki Kitano, chief executive of Sony Computer Science Laboratories, said in an interview.