CHIBA – At this year's Tokyo Game Show, the big draw was next-generation 5G networking -- setting pulses racing with the prospect of a radically more immersive gaming experience. Offering data transmission speeds around 100 times faster than 4G, 5G is expected to enable more seamless imagery -- particularly lower latency, more vivid images -- and sharper motion. Industry experts say it will dramatically improve the quality of augmented and virtual reality games. "It was very smooth, responsive and consistent," said Omar Alshiji, a 23-year-old game designer from Bahrain, after trying out the fighting game Tekken at the NTT Docomo Inc. booth. The major mobile carrier installed 5G base stations at its booth this year, making the high-speed network available at the show.
CHIBA, JAPAN – The Tokyo Game Show opened on Thursday with the spotlight on how game makers will take advantage of ultra-high-speed 5G mobile data networks ahead of the technology's commercial rollout in Japan in 2020. Game makers and related network developers cite their sector as one which will benefit from next-generation wireless networks that are expected to allow players of increasingly popular online games to utilize faster downloads and smoother connections. At the annual extravaganza at the Makuhari Messe convention center in Chiba Prefecture, major mobile phone carrier NTT Docomo Inc., which will start commercial 5G services in 2020 along with rivals KDDI Corp., SoftBank Corp. and Rakuten Inc., has set up a booth promoting 5G gaming. It will arrange a tournament where up to 100 players can be simultaneously connected, and will also offer augmented reality games in which users can watch battles between characters that are superimposed in their current physical locations via their smartphone screens. The next-generation services can send and receive data around 100 times faster than current 4G technology.
Mobile World Congress takes place this week, so it's time again for carrier and vendors to serve up bold claims about what 5G cellular will do for users -- this time, with a dash of realism. "5G is not ready yet," T-Mobile USA's CTO Neville Ray said Monday morning. "It's maturing quickly, but it's not real today, and I can't go and deploy a 5G radio to serve my customers with and give them a handset." Like most other carriers, T-Mobile is testing pre-standard 5G technology, and Ray is enthusiastic about the next generation in the long term. But he reminded the audience that some parts of 5G, like using ultra-high frequencies to reach mobile devices, still face big technical challenges and 4G will still be around for years after the first big 5G rollouts happen around 2020.
A 5G trial between NTT DoCoMo, Intel, Ericsson, Denso, and Toyota has attained data speeds of 1Gbps/600Mbps for 4K video streaming in a connected vehicle travelling at 30km/h, the companies have announced. The trial, conducted at Tokyo's Odaiba waterfront last week, made use of Intel's Go 5G Automotive Platform terminal and on-board antenna head for connected car trials; Ericsson's base stations and cloud-RAN technology; NTT DoCoMo's 5G trial environment; and a Toyota Alphard vehicle. The technology will be demonstrated in Tokyo this week as part of the Japanese telecommunications carrier's open R&D showcase, with the companies also saying they would continue trialling 5G across connected vehicles and other applications. NTT DoCoMo said it has been operating 5G trial sites since May this year to allow customers to experience new technologies, products, and solutions, with the carrier also collaborating with Toyota on R&D for a 5G connected cars IT platform. The five companies formed a connected cars big data consortium in August with the aim of connecting cloud computing networks to support real-time mapping, driving assistance, and other services.