The crowdfunding project Revive wants to bring virtual reality games exclusively built for the Oculus Rift headset onto the HTC Vive. And now, the project has gotten an unlikely, but well-funded supporter: Oculus VR founder and former employee Palmer Luckey. Revive publicized the $2,000 monthly pledge in a note on its Patreon page and creator Jules Blok personally thanked Luckey for "his pledge and everything he has done for the VR community as a whole." Luckey confirmed to Waypoint that he had personally made the funding pledge. For VR gamers, Revive has some clear appeal as a project.
Palmer Luckey, co-founder of Oculus virtual reality, gave his old employers at Oculus and Facebook a huge middle finger this week by donating thousands of dollars to a VR project that makes Oculus-exclusive VR games playable on its competitor's VR device, the HTC Vive. The creator behind Revive, a pet project aimed at breaking down exclusivity barriers for VR systems, confirmed Thursday that the big jump in donations per month on his Patreon came from Luckey. As some of you suspected the sudden extreme jump in the pledge amount is indeed by Palmer Luckey. I'd like to thank him for his pledge and everything he has done for the VR community as a whole. SEE ALSO: 'Echo Arena' is the first VR game that made me forget I was real Luckey parted ways with Oculus and Facebook in March following the revelation that he was a Donald Trump supporter and had previously said some negative things about Hillary Clinton.
An anti-piracy update for the Oculus virtual reality platform has been cracked within a day of release. The update lets games verify that they were legitimately purchased and are running on an approved Oculus device. It also breaks an unofficial patch called Revive that lets Oculus-only games run on rival devices. But Revive's creator found he could disable digital rights management (DRM) in Oculus titles completely to keep the patch working. That also stops software from verifying it has been legally purchased, paving the way for pirates to copy Oculus games.
The last bombs have all fallen. The soldiers have come back home, and we can all join hands in the street and sing Kumbaya until our voices give out. Oculus has officially removed its ill-considered DRM check from the Rift and preemptively brought this conflict to a close. Some background: A few weeks ago, Oculus quietly slipped in a DRM-check with only one purpose: Breaking a program called Revive, which wrapped Rift games to work on the HTC Vive. Revive survived--it merely bypassed the DRM--but the virtual reality community went into an uproar (us included) at this anti-consumer behavior, especially given past statements from Palmer Luckey and Oculus's own post-launch woes.
For a while, it looked as if Oculus wouldn't stand in the way of users hacking Oculus games to run on other hardware. A recent Oculus software update, however, may have put the kibosh on that. According to Motherboard, the new Oculus App 1.4 update breaks a hack that allowed Oculus games to run on VR headsets from HTC. These new measures, according to the Oculus App 1.4 release notes, encompass "bug fixes and security updates, including updates to platform integrity checks." According to Motherboard, these new integrity checks prevent Revive, a piece of software that let Oculus games run on the HTC Vive headset, from running, effectively locking games down to the Oculus hardware.