Gaussian-binary Restricted Boltzmann Machines on Modeling Natural Image Statistics

arXiv.org Machine Learning

We present a theoretical analysis of Gaussian-binary restricted Boltzmann machines (GRBMs) from the perspective of density models. The key aspect of this analysis is to show that GRBMs can be formulated as a constrained mixture of Gaussians, which gives a much better insight into the model's capabilities and limitations. We show that GRBMs are capable of learning meaningful features both in a two-dimensional blind source separation task and in modeling natural images. Further, we show that reported difficulties in training GRBMs are due to the failure of the training algorithm rather than the model itself. Based on our analysis we are able to propose several training recipes, which allowed successful and fast training in our experiments. Finally, we discuss the relationship of GRBMs to several modifications that have been proposed to improve the model.


Properties and Bayesian fitting of restricted Boltzmann machines

arXiv.org Machine Learning

A restricted Boltzmann machine (RBM) is an undirected graphical model constructed for discrete or continuous random variables, with two layers, one hidden and one visible, and no conditional dependency within a layer. In recent years, RBMs have risen to prominence due to their connection to deep learning. By treating a hidden layer of one RBM as the visible layer in a second RBM, a deep architecture can be created. RBMs are thought to thereby have the ability to encode very complex and rich structures in data, making them attractive for supervised learning. However, the generative behavior of RBMs is largely unexplored. In this paper, we discuss the relationship between RBM parameter specification in the binary case and model properties such as degeneracy, instability and uninterpretability. We also describe the difficulties that arise in likelihood-based and Bayes fitting of such (highly flexible) models, especially as Gibbs sampling (quasi-Bayes) methods are often advocated for the RBM model structure.


Discrete Restricted Boltzmann Machines

arXiv.org Machine Learning

We describe discrete restricted Boltzmann machines: probabilistic graphical models with bipartite interactions between visible and hidden discrete variables. Examples are binary restricted Boltzmann machines and discrete naive Bayes models. We detail the inference functions and distributed representations arising in these models in terms of configurations of projected products of simplices and normal fans of products of simplices. We bound the number of hidden variables, depending on the cardinalities of their state spaces, for which these models can approximate any probability distribution on their visible states to any given accuracy. In addition, we use algebraic methods and coding theory to compute their dimension.


MCMC for Hierarchical Semi-Markov Conditional Random Fields

arXiv.org Machine Learning

Deep architecture such as hierarchical semi-Markov models is an important class of models for nested sequential data. Current exact inference schemes either cost cubic time in sequence length, or exponential time in model depth. These costs are prohibitive for large-scale problems with arbitrary length and depth. In this contribution, we propose a new approximation technique that may have the potential to achieve sub-cubic time complexity in length and linear time depth, at the cost of some loss of quality. The idea is based on two well-known methods: Gibbs sampling and Rao-Blackwellisation. We provide some simulation-based evaluation of the quality of the RGBS with respect to run time and sequence length.


Comparing Probabilistic Models for Melodic Sequences

arXiv.org Machine Learning

Modelling the real world complexity of music is a challenge for machine learning. We address the task of modeling melodic sequences from the same music genre. We perform a comparative analysis of two probabilistic models; a Dirichlet Variable Length Markov Model (Dirichlet-VMM) and a Time Convolutional Restricted Boltzmann Machine (TC-RBM). We show that the TC-RBM learns descriptive music features, such as underlying chords and typical melody transitions and dynamics. We assess the models for future prediction and compare their performance to a VMM, which is the current state of the art in melody generation. We show that both models perform significantly better than the VMM, with the Dirichlet-VMM marginally outperforming the TC-RBM. Finally, we evaluate the short order statistics of the models, using the Kullback-Leibler divergence between test sequences and model samples, and show that our proposed methods match the statistics of the music genre significantly better than the VMM.