Endgame studies have long served as a tool for testing human creativity and intelligence. We find that they can serve as a tool for testing machine ability as well. Two of the leading chess engines, Stockfish and Leela Chess Zero (LCZero), employ significantly different methods during play. We use Plaskett's Puzzle, a famous endgame study from the late 1970s, to compare the two engines. Our experiments show that Stockfish outperforms LCZero on the puzzle. We examine the algorithmic differences between the engines and use our observations as a basis for carefully interpreting the test results. Drawing inspiration from how humans solve chess problems, we ask whether machines can possess a form of imagination. On the theoretical side, we describe how Bellman's equation may be applied to optimize the probability of winning. To conclude, we discuss the implications of our work on artificial intelligence (AI) and artificial general intelligence (AGI), suggesting possible avenues for future research.
His concern is warranted and will require us to strike a balance between protecting the democratic and egalitarian values that made the Internet great to begin with while ensuring those values are used for good. The fundamental issue, then, in creating a 21st-century Internet becomes what changes are warranted and who will be responsible for defining and administering them. On the technology dimension, computer scientists and engineers must develop smarter systems for detecting, addressing, and preventing malicious content on the Web. Cerf's argument on behalf of user training is helpful but will not ultimately solve the problem of an untrustworthy, ungovernable, potentially malicious network. I myself recently fell for a phishing attack, which only proves that today's attacks can fool even savvy, experienced users.