TAIPEI – Chen San-yuan turns heads as he cycles through a suburb of Taipei, Taiwan's capital. Attached to the front of his bicycle are 15 mobile phones which Chen, 70, uses to simultaneously play the augmented-reality game "Pokemon Go." The smartphone-based game requires players to "catch" animated characters that appear in real locations. Known as Pokemon Grandpa, videos of Chen and his fan-shaped phone setup cycling between "Pokestops" have gone viral on the internet and made him a minor celebrity in Tucheng district, where he lives. "I used one cellphone and then kept playing and playing," Chen, dressed in a crisp, white long-sleeved shirt and pants, told Reuters Television on a recent outing.
Nintendo's new mobile game Dragalia Lost has landed on iOS and Android in the US, Japan, Hong Kong, Taiwan and Macau. The game boasts all the hallmarks of a Japanese RPG made by gacha specialists Cygames: turn-based action (check), anime-style characters (check), microtransactions galore (check), and dragons (check). Of course, you can opt not to spend any cash on in-game characters and dragons -- which you can morph into during battle -- and just grind it out instead. As a little thank-you gift for reaching 1 million pre-registered users, Cygames is giving players 2,500 wyrmite (one of two in-game currencies) when they log in. Meanwhile, iPhone Xs and iPhone Xs Max owners are being warned of an issue on some devices that sees the screen not responding.
I'll be in Taipei next week (Nov 27- Dec 2) teaching a couple of corporate workshops on infographics and data visualization organized by our friends at Methodology, the Singaporean company that organizes excellent public and corporate workshops on different aspects of design and the creative process. The first will be with Gamania Group, a Taiwanese online game and digital entertainment company that is a leader in online gaming in Taiwan, Japan, Hong Kong and Korea and is expanding its reach to news media, mobile payments, e-commerce, crowdfunding, social marketing and more. In addition to the two-day workshop, Gamania will host us for a public talk on infographics.
Game-based learning has been proven an effective method to engage students in the class. However, it is very challenging to balance playability and learnability when only developing digital games. Some "playable" games may not carry sufficient knowledge; some "learnable" games may reduce the students' interest and curiosity. In this ongoing research, we proposed an innovative learning method, "game-initiated learning." This method consists of three main steps: game, discussion and self-directedlearning. In this model, students can experience real-world problems from the game, discuss problems they found in the game, and finally, the instructors can deliver related knowledge that is useful to solving the problems previously discussed. To validate the proposed method, we selected a topic of disaster education in Taiwan and experimentally developed a set of course materials including a digital game, animation videos and an e-book. We conducted a review meeting, inviting experts from hydraulic engineering, game development, and disaster mediation as well as schoolteachers and students. The reviewers were asked to play the games and review all course materials. From the feedbacks of the reviewers, we found game-initiated learning an educational method with great potential in providing tacit and explicit knowledge about disaster management.
Nintendo's next crack at the mobile gaming market is fast approaching. Today, the house of Mario announced that Dragalia Lost will be released in the US, Japan, Hong Kong, Taiwan and Macau on September 27th. There's no word on when the game will be available in Europe and other parts of the world, however. The app, if you need a refresher, is an action-focused RPG co-developed by Cygames, the studio behind the massively popular Granblue Fantasy in Japan. Early trailers have teased a 3D world with chibi-esque characters, real-time combat and monstrous hero transformations.