Google's strategic move into selling own branded Mobile phones is another step in the merging of "Software plus Hardware" that Apple, Microsoft, Amazon and recently Facebook have realized at the making of the "Internet of Things" Era. This is the critical issue of not just providing the software and operating system but increasing the value in the devices that become the Interface to the Customer: the smart phone, the smart tablet/laptop of Microsoft Surface, the Smart Speaker of Amazon Echo and Alexa, and the Facebook Oculus Rift and Microsoft Hololens that are the new foundations of Natural Language speech recognition services and the VR Virtual Reality and AR Augmented Reality breaking now and into 2017 and onward. Google's long-term market is changing, the advertising revenue from search engines while still strong is now seeing new ways to search via speech or Virtual image recognition and virtual interaction Google has been late to realizing perhaps the shift to software hardware is where the Internet of Things may be shaping the market with the Connected Home, Connected Car and Connected Work through these devices. It's all about "market marking" beyond just the big cloud data centers and big data analytics to how to build out the edge of the cloud network with all these potentially billions of connected sensors and devices. If the Mobile phone is becoming the "remote control to this world" and platforms the "fabric of social networks and connected experiences" then Google like others is rushing to get into this space with stronger software and hardware offerings
This short paper is describing a demonstrator that is complementing the paper "Towards Cross-Media Feature Extraction" in these proceedings. The demo is exemplifying the use of textual resources, out of which semantic information can be extracted, for supporting the semantic annotation and indexing of associated video material in the soccer domain. Entities and events extracted from textual data are marked-up with semantic classes derived from an ontology modeling the soccer domain. We show further how extracted Audio-Video features by video analysis can be taken into account for additional annotation of specific soccer event types, and how those different types of annotation can be combined.
In this paper we propose a novel framework for decentralized, online learning by many learners. At each moment of time, an instance characterized by a certain context may arrive to each learner; based on the context, the learner can select one of its own actions (which gives a reward and provides information) or request assistance from another learner. In the latter case, the requester pays a cost and receives the reward but the provider learns the information. In our framework, learners are modeled as cooperative contextual bandits. Each learner seeks to maximize the expected reward from its arrivals, which involves trading off the reward received from its own actions, the information learned from its own actions, the reward received from the actions requested of others and the cost paid for these actions - taking into account what it has learned about the value of assistance from each other learner. We develop distributed online learning algorithms and provide analytic bounds to compare the efficiency of these with algorithms with the complete knowledge (oracle) benchmark (in which the expected reward of every action in every context is known by every learner). Our estimates show that regret - the loss incurred by the algorithm - is sublinear in time. Our theoretical framework can be used in many practical applications including Big Data mining, event detection in surveillance sensor networks and distributed online recommendation systems.
The impact of fake news on the recent election has focused public attention on this multi-tentacled and growing problem. Vast swaths of the population fall prey to such misinformation, while others struggle to discern unbiased truth from the morass of lies and distortions that surrounds us. Experts recommend that we to follow basic principles of information hygiene to separate fake from real, including checking sources, looking for bad grammar and typos, and seeking out corroborating information. And top of the list: never believe anything you read on . However, none of these techniques is particularly effective.