Welcome to Essential Education, our daily look at education in California and beyond. California State University's Board of Trustees are meeting Tuesday and Wednesday to discuss graduation rates, executive compensation and the budget shortfall. The L.A. Unified Board of Education's curriculum and special education committees are also meeting today. California State University's Board of Trustees are meeting Tuesday and Wednesday to discuss graduation rates, executive compensation and the budget shortfall. The L.A. Unified Board of Education's curriculum and special education committees are also meeting today.
The growing use of paraprofessionals as caseworkers responsible for assessment in the social services area provides fertile domain areas for new and innovative application of expert systems technology. The main function of DISXPERT is to provide support to paraprofessional caseworkers in reaching unbiased and consistent assessment decisions regarding referral of clients to vocational rehabilitation services. The results after three years of use demonstrate that paraprofessionals using DISXPERT can make assessments in less time and with a level of accuracy superior to the vocational rehabilitation domain professionals using manual methods.
Delamarre, Alban Paul (Florida International University) | Buche, Cedric (Brest National School of Engineering) | Polceanu, Mihai (Brest National School of Engineering) | Lunn, Stephanie (Florida International University) | Ruiz, Guido (Florida International University) | Bolivar, Santiago (Florida International University) | Shernoff, Elisa (Rutgers University) | Lisetti, Christine (Florida International University)
Interactive Virtual Training (IVT) is a web-based interactive simulation system created to help early career teachers working in high-poverty schools learn effective classroom management skills. IVT simulates disruptive students' behavior (aggressive, off-task, non-compliant), as defined in vignettes developed by pedagogical experts on our team. These simulations enable early career teachers to hone their classroom management skills before they start teaching in real classrooms. In the serious game, users will interact with thirty (30) realistic diverse virtual three-dimensional (3D) "practice" students, which are situated in two (2) realistic virtual 3D classrooms. We describe IVT: (1) requirements and process mechanisms, (2) the IVT simulation of the vignettes depicting students' behaviors, (3) 3D virtual classrooms and characters, (4) website main functionalities, and (5) contributions and challenges.