This article is part of Demystifying AI, a series of posts that (try to) disambiguate the jargon and myths surrounding AI. Since the inception of artificial intelligence in the 1950s, we've been trying to find ways to measure progress in the field of AI. For many, the golden criteria for AI the Turing Test, an evaluation of whether a computer can exhibit human behavior. But the Turing Test only defines whether AI can fool humans, not compete with them, and it's very hard to say how deep the Test goes. A much better arena to test the extent of AI's intelligence, many scientists believe, are games, domains where contestants can measure and compare their success and clearly determine which one performs better.
Some tasks that AI does are actually not impressive. Think about your camera recognizing and auto-focusing on faces in pictures. That technology has been around since 2001, and it doesn't tend to excite people. Well, because you can do that too, you can focus your eyes on someone's face very easily. In fact, it's so easy you don't even know how you do it.
Artificial intelligence is the frontier of computer science. The science has advanced enough that AI is beating us at our own game -- or should we say, games. Some people may fear the rise of Skynet with each AI evolution, but we're a bit more optimistic. AlphaGo is the latest AI to beat a human in a board game, but it comes from a long pedigree. Though these five machines started as purpose-built programs, some have found second lives that go beyond their original callings.
Artificial intelligence is a branch of computer science that aims to create intelligent machines that teach themselves. Much of AI's growth has occurred in the last decade. The upcoming decade, according to billionaire investor Mark Cuban, will be the greatest technological revolution in man's history. More progress has been achieved on artificial intelligence.in Rapid machine-learning improvements have allowed computers to surpass humans at certain feats of ingenuity, doing things that at one time would have been unfathomable.
Chess was originally considered an exercise that captures the essential tactical and strategic elements of human intelligence, and so it became the standard by which new AI algorithms were tested. For decades, programmers made little progress in defeating human players. But in 1997, Deep Blue, a computer developed by IBM, won the match against the world champion. Still, many people were disappointed when they realized that solving chess was not the same as solving artificial general intelligence. They did not like that Deep Blue relied heavily on brute force and memory.