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Frontier technologies at the Olympic Games Tokyo 2020 Frontier Enterprise

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The Olympic Games Tokyo 2020 promise to exhibit not only the highest standards in human endurance and physical ability, but also some wild, cutting-edge technology never visible (or invisible) before at a public event of this size. Here are some of the most interesting technologies on display featuring AI and VR to artificial shooting stars, among others. In October 2017, the NTT Group established a consortium comprising six companies with SoftBank, Facebook, Amazon, PLDT, and PCCW Global to begin constructing "JUPITER", a large-capacity optical submarine cable system linking the United States, Japan, and the Philippines. Construction is currently scheduled for completion in March 2020. "JUPITER" has the speed to transmit approximately six hours of high vision images (about three full movies) in one second.


Game changer: The first Olympic games in the cloud

MIT Technology Review

Hosted at an unprecedented time due to the coronavirus pandemic, the 2020 Summer Olympics (branded as Tokyo 2020, held in 2021, and officially called Games of the XXXII Olympiad) will be remembered for not just the extraordinary performances of the athletes, but also for being one of the most technologically advanced Games ever hosted. Cloud technology was used for the first time at the Olympics and, as a technologist, I'm thrilled to see cloud technologies playing an instrumental role in driving the digital transformation of the Games. The cloud infrastructure enabled innovative technology applications, so the Games could successfully overcome many of the hurdles put in place by the pandemic while creating a new foundation for how the Olympic Games--and other major sporting events--will be broadcast, organized, and engage with fans in the future. Needless to say, we are already excited about the opportunities that cloud technology will unlock in future Olympiads. By way of example of how cloud technology revolutionized Tokyo 2020, we should look at one of the most important components--the global broadcast community serving millions of viewers. The Olympic Broadcasting Services (OBS) produced more than 9,500 hours of content during the Games, 30% more than during Rio 2016, and with some of the content in 8K for the first time.


Artificial Intelligence Software Will Track Athletes' Speed at 2020 Tokyo Olympics

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Ever feel like the broadcasts for running meets lack a few bells and whistles that you may notice during other sporting events? If so, Tokyo 2020 is hoping to change that--and revamp the viewer experience with artificial technology innovations. On Wednesday, Intel announced a new partnership with International Olympic Committee (IOC) and the Tokyo Organizing Committee of the Olympic Games, and as part of it, also revealed some of the tech they will have at the event to offer broadcasters in Tokyo next July. As a result, track and field fans should be in for a very different viewing experience than they are used to. For starters, the tech giant is debuting what they call 3D Athlete Tracking (3DAT).


Robo Olympians? Olympics schedule packed with bots, AI, VR and more

#artificialintelligence

After being delayed due to the coronavirus pandemic, the 2020 Olympics schedule is in full swing, albeit without spectators in the stands. Aside from featuring top athletic competition from nations around the globe, the quadrennial event is also showcasing several cutting-edge innovations ranging from robotics and artificial intelligence to virtual reality training solutions, carrying on a tradition of Olympic tech innovation history. "The Olympic Games have always been a catalyst and showcase for innovation, and when Tokyo last hosted the event, in 1964, it saw satellites used to relay live pictures to a global audience for the first time, as well as the debuts of close-pickup microphones and slow-motion replays," reads a portion of an Olympic blog post. Historically, human beings have traditionally located, chased down and seized game balls during Olympic competitions. But at the 2020 games, spectators may catch a glimpse of a few bots retrieving these spheres and other equipment during gameplay.


NEC unveils facial recognition system for 2020 Tokyo Olympics

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NEC has announced that it will provide a large-scale facial recognition system for the 2020 Summer Olympic and Paralympic Games in Tokyo. The system will be used to identify over 300,000 people at the games, including athletes, volunteers, media, and other staff. It's the first time that facial recognition technology will be used for this purpose at an Olympic Games. NEC's system is built around an AI engine called NeoFace, which is part of the company's overarching Bio-IDiom line of biometric authentication technology. The Tokyo 2020 implementation will involve linking photo data with an IC card to be carried by accredited people.