Google's strategic move into selling own branded Mobile phones is another step in the merging of "Software plus Hardware" that Apple, Microsoft, Amazon and recently Facebook have realized at the making of the "Internet of Things" Era. This is the critical issue of not just providing the software and operating system but increasing the value in the devices that become the Interface to the Customer: the smart phone, the smart tablet/laptop of Microsoft Surface, the Smart Speaker of Amazon Echo and Alexa, and the Facebook Oculus Rift and Microsoft Hololens that are the new foundations of Natural Language speech recognition services and the VR Virtual Reality and AR Augmented Reality breaking now and into 2017 and onward. Google's long-term market is changing, the advertising revenue from search engines while still strong is now seeing new ways to search via speech or Virtual image recognition and virtual interaction Google has been late to realizing perhaps the shift to software hardware is where the Internet of Things may be shaping the market with the Connected Home, Connected Car and Connected Work through these devices. It's all about "market marking" beyond just the big cloud data centers and big data analytics to how to build out the edge of the cloud network with all these potentially billions of connected sensors and devices. If the Mobile phone is becoming the "remote control to this world" and platforms the "fabric of social networks and connected experiences" then Google like others is rushing to get into this space with stronger software and hardware offerings
Technology advances not so much when it exhibits innovation, but when it becomes truly practical for everyday people. In 2016, we'll see an acceleration of that shift of technologies from the drawing board and geek-only curiosities to consumer devices that change our lives in ways small and big. Here are a handful of technologies that are on the cusp of major action in the coming year. For decades, artificial intelligence was a thing best understood by sci-fi fanatics and screenwriters. That started to change n 2011 with Apple's Siri voice assistant, but 2015 turned out to be a watershed year for computer algorithms that could ape human thought and interaction.
Welcome to DeveloperEconomics' weekly news roundup. In this edition, Google cancels its modular smartphone project, Apple plans to delete abandoned apps from the App Store and Epic releases a new version of Unreal Engine 4. Read on for the full news rundown. Google has expanded its Early Access beta testing, allowing any developer apply for the program. Previously, Early Access was only available to 29 hand-picked developers, who got to test out their apps with early-adopters (although other devs were given different testing options). Google says the Early Access program generated over 1 million beta installs since launching in May and "demand is only growing."
Google has helped build intense speculation for its October 4 event in San Francisco, where it's expected to reveal new phones aimed at consumers that will power a new virtual reality platform, and possibly other smart home devices. Now that the buzz has reached a football-stadium roar, here comes the hard part: living up to the hype. Google has been teasing the event as one for the history books. A tweet Monday from Hiroshi Lockheimer, the company's senior vice president of Android, Chrome OS and Google Play, turned up the volume on the buzz. We announced the 1st version of Android 8 years ago today.
Trevor Sumner is a successful NYC-based technologist, CTO and co-founder of LocalVox, avid scuba diver, fisherman, amateur cook and adventure traveler. As the CTO of a marketing technology company, my main challenge is to keep up with rapid changes in technology and consumer behavior in order to create differentiated growth. In the last 10 years, mobile and social media have disrupted advertising, software and consumer electronics. Just like the rise of the PC and internet a decade before, these are foundational disruptions. Multiple groundbreaking technologies are looking to change how we interact with products, companies and each other, and they are being driven by a perfect storm of dependent innovation.