The 2013 reboot of fighting game Killer Instinct on Xbox One has proven a popular game in the modern e-sports arena. While it successfully revives the long-dormant franchise from the Super Nintendo and Nintendo 64 era, it also introduces a new approach for fighting game AI. The Shadow Mode system -- a free update released in season 2 of Killer Instinct in 2015 -- allows for players to construct AI-driven fighters that are designed to match your own capability when playing as a given character. After spending three training sessions in the dojo, your shadow AI is capable of replicating a portion of your behaviour: with many of your strategic decisions being mapped to the non-player character. Once established, your shadow can be sent off to fight your friends or other players on Xbox Live.
AI and Games is a crowdfunded show and needs your support. You can help fund this series on Paypal, KoFi and Patreon (where you can get access to additional content). You can follow AI and Games (and me) on Facebook and Twitter: http://www.facebook.com/AIandGames A written version of this video is available: The AI and Games website: http://aiandgames.com/doom2016 Gamasutra: http://gamasutra.com/blogs/TommyThomp... -- DOOM's return in 2016 thrilled audiences as it married modern design sensibilities with a reverence for classic shooter gameplay.
Dylan and Lizzie find themselves in a race against time in this week's episode of "Instinct." According to the synopsis for Season 1, episode 5 of the CBS police procedural series, Dylan (Alan Cumming) and Lizzie (Bojana Novakovic) investigate the murder of a Jane Doe, but when they find out that the victim was killed by mistake, they must quickly determine the killer's motive and intended target before she suffers the same fate. A sneak peek from the episode reveals that the killer didn't simply take the life of the Jane Doe. Apparently, the murderer also took away her heart, leaving both Dylan and Lizzie wondering. "I have studied killers who have amputated limbs, removed eyeballs, even entire lungs, but a heart ….
AI and Games is a crowdfunded show and needs your support. You can help fund this series on Paypal, KoFi and Patreon (where you can get access to additional content). You can follow AI and Games on Facebook and Twitter: http://www.facebook.com/AIandGames I take a look at the potential MOBAs have to become the next big thing in AI research and some of the work that's already been achieved in academia and corporate R&D. "Varus As We Fall" from the League of Legends Soundtrack "Pre-Game" from the DOTA2 Soundtrack "Legends Never Die" from the League of Legends Soundtrack
The fighting game community is currently embroiled in a heated moral debate: Should teabagging be allowed at the professional level? Ahead of the Killer Instinct World Cup, organizer Brandon Alexander announced Monday that teabagging will not be allowed at the event, igniting arguments on social media over teabagging's place in professional competitions. Alexander later told Yahoo! Esports that the announcement was a "troll," but that hasn't stopped people from voicing their arguments for and against the taunt. ICYMI: This should answer everyone's question. Teabagging is an infamous act performed in many competitive video games where players crouch repeatedly on a fallen opponent to humiliate them and assert their dominance.