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Nvidia has created the first video game demo using AI-generated graphics

#artificialintelligence

The recent boom in artificial intelligence has produced impressive results in a somewhat surprising realm: the world of image and video generation. The latest example comes from chip designer Nvidia, which today published research showing how AI-generated visuals can be combined with a traditional video game engine. The result is a hybrid graphics system that could one day be used in video games, movies, and virtual reality. "It's a new way to render video content using deep learning," Nvidia's vice president of applied deep learning, Bryan Catanzaro, told The Verge. "Obviously Nvidia cares a lot about generating graphics [and] we're thinking about how AI is going to revolutionize the field."


Nvidia AI research points to an evolution of the chip business

ZDNet

What happens as more of the world's computer tasks get handed over to neural networks? That's an intriguing prospect, of course, for Nvidia, a company selling a whole heck of a lot of chips to train neural networks. The prospect cheers Bryan Catanzaro, who is the head of applied deep learning research at Nvidia. "We would love for model-based to be more of the workload," Catanzaro told ZDNet this week during an interview at Nvidia's booth at the NeurIPS machine learning conference in Montreal. Catanzaro was the first person doing neural network work at Nvidia when he took a job there in 2011 after receiving his PhD from the University of California at Berkeley in electrical engineering and computer science.


Nvidia AI research points to an evolution of the chip business 7wData

#artificialintelligence

What happens as more of the world's computer tasks get handed over to neural networks? That's an intriguing prospect, of course, for Nvidia, a company selling a whole heck of a lot of chips to train neural networks. The prospect cheers Bryan Catanzaro, who is the head of applied deep learning research at Nvidia. "We would love for model-based to be more of the workload," Catanzaro told ZDNetthis week during an interview at Nvidia's booth at the NeurIPS machine learning conference in Montreal. Catanzaro was the first person doing neural network work at Nvidia when he took a job there in 2011 after receiving his PhD from the University of California at Berkeley in electrical engineering and computer science.


Nvidia AI research points to an evolution of the chip business 7wData

#artificialintelligence

What happens as more of the world's computer tasks get handed over to neural networks? That's an intriguing prospect, of course, for Nvidia, a company selling a whole heck of a lot of chips to train neural networks. The prospect cheers Bryan Catanzaro, who is the head of applied deep learning research at Nvidia. "We would love for model-based to be more of the workload," Catanzaro told ZDNetthis week during an interview at Nvidia's booth at the NeurIPS machine learning conference in Montreal. Catanzaro was the first person doing neural network work at Nvidia when he took a job there in 2011 after receiving his PhD from the University of California at Berkeley in electrical engineering and computer science.


Nvidia unveiled a new AI engine that renders virtual world's in real time – Fanatical Futurist by International Keynote Speaker Matthew Griffin

#artificialintelligence

Nvidia have announced that they've introduced a new Artificial Intelligence (AI) Deep Learning model that "aims to catapult the graphics industry into the AI Age," and the result is the first ever interactive AI rendered virtual world. In short, Nvidia now has an AI capable of rendering high definition virtual environments, that can be used to create Virtual Reality (VR) games and simulations, in real time, and that's big because it takes the effort and cost out of having to design and make them from scratch, which has all sorts of advantages. In order to work their magic the researchers used what they called a Conditional Generative Neural Network as a starting point and then trained a neural network to render new 3D environments, and now the breakthrough will allow developers and artists of all kinds to create new interactive 3D virtual worlds based on videos from the real world, dramatically lowering the cost and time it takes to create virtual worlds. "NVIDIA has been creating new ways to generate interactive graphics for 25 years – and this is the first time we can do this with a neural network," said the leader of the Nvidia researchers Bryan Catanzaro, Vice President of Applied Deep Learning at Nvidia. "Neural networks – specifically – generative models like these are going to change the way graphics are created."