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Khronos launches certification for 3D-animated online shopping

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The Khronos Group, an open consortium of companies creating graphics and compute interoperability standards, has unveiled a way to certify 3D-animation viewers created by different companies for online shopping. Before your eyes glaze over, this kind of technology is a stepping stone for the metaverse, the universe of virtual worlds that are all interconnected, like in novels such as Snow Crash and Ready Player One. The group is releasing the 3D Commerce Viewer Certification Program. The viewers are used by retailers, social media sites, and brands to create experiences on ecommerce storefronts, search engines, ad platforms, and in native applications. And so they enable online shopping in a very big way, said Shrenik Sadalgi, 3D Commerce Working Group chair and director of research and development for Wayfair Next at Wayfair, in an interview with GamesBeat.


From Nvidia to IKEA: Here's who's joining the Metaverse Standards Forum

ZDNet

The metaverse is a fresh enough concept that it can mean different things to different people. Some people think of the metaverse as a space for digital twins, for instance, while others associate it with more immersive gaming. One thing is certain, however: Major companies already have invested huge sums to establish their place in the metaverse (just check out the below links). To ensure these investments pay off, several major organizations have signed on as founding members of the Metaverse Standards Forum -- a venue for companies and standards organizations that want to influence the basic standards that will serve as the foundations for an open metaverse. "We are essentially creating a new interface to the internet that feels more like the interface we have to the world that we've always known around us," Rev Lebaredian, Nvidia's VP of Omniverse Engineering & Simulation Technology, explained to ZDNet. "A 3D world that like the one we inhabit."


3D web content may get a lift from DirectX, Apple's Metal, and Vulkan

PCWorld

One of the big problems in gaming is incompatibility. A game written for Windows and DirectX won't work on Macs or Android devices. Vulkan games work on Android, but not on Apple devices, which has its own Metal API. That's one problem that standards-setting organization Khronos is looking to solve with the newly formed 3D Portability Exploratory Group. The group's goal is to develop an interface so 3D games and content on the web perform better by hooking up seamlessly with Vulkan, DirectX, and Metal low-level APIs.


Khronos glTF 2.0 Released as an ISO/IEC International Standard

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The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announced that its glTF 2.0 specification for the efficient transmission and loading of 3D models has been released as the ISO/IEC 12113:2022 International Standard. Khronos has successfully completed the transposition of glTF 2.0 through the ISO/IEC JTC 1 PAS (Publicly Available Specification) Submission Process to solidify glTF's global recognition and accelerate its adoption by industry and other standards. Khronos will continue to evolve glTF as a Khronos specification and regularly update ISO/IEC 12113 with proven, widely available glTF functionality to avoid industry fragmentation. In May 2021, ISO/IEC JTC 1 approved Khronos as a PAS submitter, one of only 15 SDOs (Standards Developing Organizations) globally that are enabled to submit proven, widely adopted industry standards for transposition to International Standards. "In 2013, Khronos launched the glTF initiative with the goal to create a 3D asset format that was as pervasive as JPEG for images – and now glTF, like JPEG, is an International Standard," said Neil Trevett, vice president developer ecosystems at NVIDIA and Khronos president.


AI Formats May Ease Neural Jitters EE Times

#artificialintelligence

A group of mainly chip vendors released a draft standard that aims to act as an interface between software frameworks for creating neural network models and the hardware accelerators that run them. It shares goals with a separate effort started as an open source project earlier this year by Facebook and Microsoft.