Neural Program Meta-Induction

Neural Information Processing Systems

Most recently proposed methods for Neural Program induction work under the assumption of having a large set of input/output (I/O) examples for learning any given input-output mapping. This paper aims to address the problem of data and computation efficiency of program induction by leveraging information from related tasks. Specifically, we propose two novel approaches for cross-task knowledge transfer to improve program induction in limited-data scenarios. In our first proposal, portfolio adaptation, a set of induction models is pretrained on a set of related tasks, and the best model is adapted towards the new task using transfer learning. In our second approach, meta program induction, a $k$-shot learning approach is used to make a model generalize to new tasks without additional training. To test the efficacy of our methods, we constructed a new benchmark of programs written in the Karel programming language. Using an extensive experimental evaluation on the Karel benchmark, we demonstrate that our proposals dramatically outperform the baseline induction method that does not use knowledge transfer. We also analyze the relative performance of the two approaches and study conditions in which they perform best. In particular, meta induction outperforms all existing approaches under extreme data sparsity (when a very small number of examples are available), i.e., fewer than ten. As the number of available I/O examples increase (i.e. a thousand or more), portfolio adapted program induction becomes the best approach. For intermediate data sizes, we demonstrate that the combined method of adapted meta program induction has the strongest performance.




Human-level concept learning through probabilistic program induction

#artificialintelligence

People learning new concepts can often generalize successfully from just a single example, yet machine learning algorithms typically require tens or hundreds of examples to perform with similar accuracy. People can also use learned concepts in richer ways than conventional algorithms--for action, imagination, and explanation. We present a computational model that captures these human learning abilities for a large class of simple visual concepts: handwritten characters from the world's alphabets. The model represents concepts as simple programs that best explain observed examples under a Bayesian criterion. On a challenging one-shot classification task, the model achieves human-level performance while outperforming recent deep learning approaches.


Applying General Induction Methods to the Card Game Eleusis

AAAI Conferences

Research was undertaken with the goal of applying general universally-applicable induction methods to complex real-world problems. The goal was only partially met.