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GeForce Now doubles its price for newcomers to $10 a month


NVIDIA has doubled the price of the GeForce Now premium plan to $10/month for new members. The Priority membership offers faster access to cloud gaming servers, longer gaming sessions and ray-tracing and DLSS support. GeForce Now's free tier cuts you off after an hour of playtime and you'll likely face a longer wait to start playing. Existing subscribers have been moved to a Founders plan, which has the same features as Priority. As long as their account stays in good standing and they don't pause their plan, they can keep paying $5/month for life. NVIDIA told GamesBeat that $10/month has long been the target price.

NVIDIA's latency-reducing tech comes to 'Overwatch'


If you play Overwatch on PC frequently, there's a good chance you've disabled settings like v-sync and triple buffering to reduce system input lag as much as possible. And if you still feel like you're missing shots, additional help is on the way. Starting today, NVIDIA's latency-reducing Reflex technology is available on Overwatch's PTR, allowing those with relatively recent NVIDIA GPUs to check out the feature before it makes its way to the game's official release. Reflex works by limiting the number of frames your GPU queues up in select scenes, thereby reducing the work your CPU needs to do. With the feature enabled, NVIDIA claims you'll see as much as a 50 percent reduction in system latency, which should help make the game feel more responsive.

Nvidia debuts its Reflex Latency Analyzer in an Asus 360Hz G-Sync display


Measuring the time lag (latency) between a mouse click and the muzzle flash in a video game has been an expensive, lab-only capability. But now, Asus and Nvidia say, you can do it with your PC. That is, you can do it with a PC with Nvidia's new GeForce RTX 30-series graphics cards. You'll also need a certified mouse from Logitech, Razer, or Asus, and a monitor such as the new Asus ROG Swift PG259QNR. Such capability would cost more than $7,000 in high-speed cameras and equipment.

NVIDIA's Reflex technology promises to reduce input lag on your PC


If you've ever tweaked the settings of a PC game like Overwatch, you've probably stumbled on resources detailing how features like v-sync and triple buffering can add input lag to your favorite games. In the simplest possible terms, input lag is a measure of the time it takes to process and display an action on your monitor after entering it by clicking on your mouse. While you can get a sense of your system latency by using in-game tools, accurately measuring input lag requires expensive equipment like high-speed cameras. It can also be tricky to identify its primary source since your peripherals, internal hardware and monitor can all contribute to the issue. That's something NVIDIA wants to solve.

NVIDIA's new 'GeForce Now RTX 3080' streams games at 1440p and 120 fps


NVIDIA has unveiled its next-generation cloud gaming platform called GeForce Now RTX 3080 with "desktop-class latency" and 1440p gaming at up to 120 fps on PC or Mac. The service is powered by a new gaming supercomputer called the GeForce Now SuperPod and costs double the price of the current Priority tier. The SuperPod is "the most powerful gaming supercomputer ever built," according to NVIDIA, delivering 39,200 TFLOPS, 11,477, 760 CUDA Cores and 8,960 CPU Cores. NVIDIA said it will provide an experience equivalent to 35 TFLOPs, or triple the Xbox Series X, roughly equal to a PC with an 8-core CPU, 28GB of DDR4-3200 RAM and a PCI-GEN4 SSD. As such, you'll see 1440p gaming at up to 120fps on a Mac or PC, and even 4K HDR on a shield, though NVIDIA didn't mention the refresh rate for the latter. It'll also support 120 fps on mobile, "supporting next-gen 120Hz displays," the company said.