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How Checkers Was Solved

The Atlantic - Technology

So, they sat in the now-defunct Computer Museum in Boston. The room was large, but the crowd numbered in the teens. The two men were slated to play 30 matches over the next two weeks. The year was 1994, before Garry Kasparov and Deep Blue or Lee Sedol and AlphaGo. Contemporary accounts played the story as a Man vs. Machine battle, the quick wits of a human versus the brute computing power of a supercomputer.


Review of One Jump Ahead: Challenging Human Supremacy in Checkers

AI Magazine

CHINOOK that I also highly recommend. AI Magazine Volume 20 Number 1 (1999) ( AAAI) vided more than a glimpse of the intense process it described. One Jump Ahead was written by the person most involved in the process. Thus, it provides us with a direct view of Schaeffer's maturation--a maturation that we should all hope to have. Schaeffer does not pull any punches in his book; we see many of his elations, his disappointments, and his flaws.


Computer can't lose checkers - USATODAY.com

AITopics Original Links

"The program can achieve at least a draw against any opponent, playing either the black or white pieces," the researchers say in this week's online edition of the journal Science. "Clearly ... the world is not going to be revolutionized" by this, said Jonathan Schaeffer, chairman of the department of computing science at the University of Alberta. The important thing is the approach, he said. In the past, game-playing programs have used rules of thumb -- which are right most of the time, he said -- to make decisions. "What we've done is show that you can take non-trivial problems, very large problems, and you can do the same kind of reasoning with perfection.


Man Versus Machine for the World Checkers Championship

AI Magazine

In August 1992, the world checkers champion, Marion Tinsley, defended his title against the computer program CHINOOK. Because of its success in human tournaments, CHINOOK had earned the right to play for the world championship. Tinsley won the best-of-40-game match with a score of 4 wins, 2 losses, and 33 draws. This event was the first time in history that a program played for a human world championship and might be a prelude to what is to come in chess. This article tells the story of the first Man versus Machine World Championship match.


Man Versus Machine for the World Checkers Championship

AI Magazine

In August 1992, the world checkers champion, Marion Tinsley, defended his title against the computer program CHINOOK. Because of its success in human tournaments, CHINOOK had earned the right to play for the world championship. This event was the first time in history that a program played for a human world championship and might be a prelude to what is to come in chess. This article tells the story of the first Man versus Machine World Championship match.