Artificial Intelligence to Win the Nobel Prize and Beyond: Creating the Engine for Scientific Discovery

AI Magazine

This article proposes a new grand challenge for AI reasearch: to develop AI system to make major scientific discoveries in biomedical sciences that worth Nobel Prize. There are a series of human cognitive limitations that prevents us from making accerlated scientific discoveries, particularity in biomedical sciences. As a result, scientific discoveries are left behind at the level of cottage industry. AI systems can transform scientific discoveries into highly efficient practice, thereby enable us to expand our knowledge in unprecedented way. Such system may out-compute all possible hypotheses and may redefine the nature of scientific intuition, hence scientific discovery process.

Stanford's John McCarthy, seminal figure of artificial intelligence, dies at 84

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McCarthy created the term "artificial intelligence" and was a towering figure in computer science at Stanford most of his professional life. In his career, he developed the programming language LISP, played computer chess via telegraph with opponents in Russia and invented computer time-sharing. In 1966, John McCarthy hosted a series of four simultaneous computer chess matches carried out via telegraph against rivals in Russia. John McCarthy, a professor emeritus of computer science at Stanford, the man who coined the term "artificial intelligence" and subsequently went on to define the field for more than five decades, died suddenly at his home in Stanford in the early morning Monday, Oct. 24. McCarthy was a giant in the field of computer science and a seminal figure in the field of artificial intelligence.

Alan Kotok, 64, created joystick

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Computer pioneer Alan Kotok, an MIT alumnus who helped create both the first video game and the gaming joystick, died of a heart attack in his home in Cambridge, Mass., on Friday, May 26. A native of Philadelphia, he was 64. Kotok (S.B. 1962) entered MIT at age 16 and became swiftly involved in developing chess-playing computer programs, designing new systems for MIT's Tech Model Railroad and, with a group of friends, coming up with their original video game, Spacewar. Tim Berners-Lee, founder and director of the World Wide Web Consortium (W3C), which is housed in MIT's Computer Science and Artificial Intelligence Laboratory, described Kotok as "one of the early wise men of computer science." The unflappable Kotok was "not only technically adept well beyond the norm, but also possessed a childlike delight in all things ingenious or intriguing.