The workshop consisted of three invited speakers and six middleware research presenters. This report presents the highlights of that discussion and the packages presented. For example, baby boomers are aging. Home-based robots that assist with housekeeping tasks enable more of the population to remain in their homes while reducing healthcare costs. Using robots to survey, surveil, and secure regions of interest requires intelligent algorithms that can act and react autonomously in dynamic regions.
The AAAI 2010 Workshop on Enabling Intelligence through Middleware (held during the Twenty-Fourth AAAI Conference on Artificial Intelligence) focused on the issues and opportunities inherent in the robotics middleware packages that we use. The workshop consisted of three invited speakers and six middleware research presenters. This report presents the highlights of that discussion and the packages presented.
Last week I was talking to one lead engineer of a Singapore company which is building a benchmarking system for robot solutions. Having seen my presentation at ROSCON2016 about robot benchmarking, he asked me how I would benchmark solutions that are non-ROS compatible. I said that I wouldn't dedicate time to benchmark solutions that are not ROS-based. Instead, I suggested I would use the time to polish the ROS-based benchmarking and suggest that vendors adopt that middleware in their products. Benchmarks are necessary to improve any field.
In a recent question and answer session with investors in Kyoto, Nintendo seems very confident on its usage of middleware packages such as Unreal Engine 4 for consoles like the Nintendo Switch. This alone is something that puts the Switch at a big advantage over the previous Wii U. Over at Venture Beat, they have collated some of the answers that were given at the session. That ease of software development has also been felt by Nintendoʼs internal developers. Also, even though game software developers in the U.S. and E.U. are often said to have superior skills to their Japanese counterparts when it comes to software development techniques, Nintendoʼs software developers have mastered state-of-the-art technologies such as Unreal engine, and their skills can now be compared with those of Western developers.