The purpose of the meeting was to assist ARPA in defining an agenda for foundational AI research. Prior to the meeting, the fellows and officers of AAAI, as well as the report committee members, were asked to recommend areas in which major research thrusts could yield significant scientific gain--with high potential impact on DOD applications--over the next ten years. At the meeting, these suggestions and their relevance to current national needs and challenges in computing were discussed and debated. An initial draft of this report was circulated to the fellows and officers. The final report has benefited greatly from their comments and from textual revisions contributed by Joseph Halpern, Fernando Pereira, and Dana Nau. Computer systems are becoming commonplace; indeed, they are almost ubiquitous. We find them central to the functioning of most business, governmental, military, environmental, and healthcare organizations. They are also a part of many educational and training ...
The AAAI-10 workshop program included 13 workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were AI and Fun; Bridging the Gap Between Task and Motion Planning; Collaboratively Built Knowledge Sources and Artificial Intelligence; Goal-Directed Autonomy; Intelligent Security; Interactive Decision Theory and Game Theory; Metacognition for Robust Social Systems; Model Checking and Artificial Intelligence; Neural-Symbolic Learning and Reasoning; Plan, Activity, and Intent Recognition; Statistical Relational AI; Visual Representations and Reasoning; and Abstraction, Reformulation, and Approximation. This article presents short summaries of those events. Interactive entertainment has become a dominant force in the entertainment sector of the global economy. In 2000, John Laird and Michael van Lent justified interactive entertainment as a domain of study in AI when they posited that computer games could act as test beds for achieving human-level intelligence in computers, leveraging the fidelity of their simulations of realworld dynamics.
Aha, David W. (Naval Research Laboratory) | Boddy, Mark (Adventium Labs) | Bulitko, Vadim (University of Alberta) | Garcez, Artur S. d'Avila (City University London) | Doshi, Prashant (University of Georgia) | Edelkamp, Stefan (TZI, Bremen University) | Geib, Christopher (University of Edinburgh) | Gmytrasiewicz, Piotr (University of Illinois, Chicago) | Goldman, Robert P. (Smart Information Flow Technologies) | Hitzler, Pascal (Wright State University) | Isbell, Charles (Georgia Institute of Technology) | Josyula, Darsana (University of Maryland, College Park) | Kaelbling, Leslie Pack (Massachusetts Institute of Technology) | Kersting, Kristian (University of Bonn) | Kunda, Maithilee (Georgia Institute of Technology) | Lamb, Luis C. (Universidade Federal do Rio Grande do Sul (UFRGS)) | Marthi, Bhaskara (Willow Garage) | McGreggor, Keith (Georgia Institute of Technology) | Nastase, Vivi (EML Research gGmbH) | Provan, Gregory (University College Cork) | Raja, Anita (University of North Carolina, Charlotte) | Ram, Ashwin (Georgia Institute of Technology) | Riedl, Mark (Georgia Institute of Technology) | Russell, Stuart (University of California, Berkeley) | Sabharwal, Ashish (Cornell University) | Smaus, Jan-Georg (University of Freiburg) | Sukthankar, Gita (University of Central Florida) | Tuyls, Karl (Maastricht University) | Meyden, Ron van der (University of New South Wales) | Halevy, Alon (Google, Inc.) | Mihalkova, Lilyana (University of Maryland) | Natarajan, Sriraam (University of Wisconsin)
The AAAI-10 Workshop program was held Sunday and Monday, July 11–12, 2010 at the Westin Peachtree Plaza in Atlanta, Georgia. The AAAI-10 workshop program included 13 workshops covering a wide range of topics in artificial intelligence. The titles of the workshops were AI and Fun, Bridging the Gap between Task and Motion Planning, Collaboratively-Built Knowledge Sources and Artificial Intelligence, Goal-Directed Autonomy, Intelligent Security, Interactive Decision Theory and Game Theory, Metacognition for Robust Social Systems, Model Checking and Artificial Intelligence, Neural-Symbolic Learning and Reasoning, Plan, Activity, and Intent Recognition, Statistical Relational AI, Visual Representations and Reasoning, and Abstraction, Reformulation, and Approximation. This article presents short summaries of those events.
Blake, Brian, Haigh, Karen, Hexmoor, Henry, Falcone, Rino, Soh, Leen-Kiat, Baral, Chitta, McIlraith, Sheila, Gmytrasiewicz, Piotr, Parsons, Simon, Malaka, Rainer, Krueger, Antonio, Bouquet, Paolo, Smart, Bill, Kurumantani, Koichi, Pease, Adam, Brenner, Michael, desJardins, Marie, Junker, Ulrich, Delgrande, Jim, Doyle, Jon, Rossi, Francesca, Schaub, Torsten, Gomes, Carla, Walsh, Toby, Guo, Haipeng, Horvitz, Eric J., Ide, Nancy, Welty, Chris, Anger, Frank D., Guegen, Hans W., Ligozat, Gerald
The Association for the Advancement of Artificial Intelligence (AAAI) presented the AAAI-02 Workshop Program on Sunday and Monday, 28-29 July 2002 at the Shaw Convention Center in Edmonton, Alberta, Canada. The AAAI-02 workshop program included 18 workshops covering a wide range of topics in AI. The workshops were Agent-Based Technologies for B2B Electronic-Commerce; Automation as a Caregiver: The Role of Intelligent Technology in Elder Care; Autonomy, Delegation, and Control: From Interagent to Groups; Coalition Formation in Dynamic Multiagent Environments; Cognitive Robotics; Game-Theoretic and Decision-Theoretic Agents; Intelligent Service Integration; Intelligent Situation-Aware Media and Presentations; Meaning Negotiation; Multiagent Modeling and Simulation of Economic Systems; Ontologies and the Semantic Web; Planning with and for Multiagent Systems; Preferences in AI and CP: Symbolic Approaches; Probabilistic Approaches in Search; Real-Time Decision Support and Diagnosis Systems; Semantic Web Meets Language Resources; and Spatial and Temporal Reasoning.
This report stems from a workshop that was organized by the American Association for Artificial Intelligence (AAAI) and cosponsored by the Information Technology and Organizations Program of the National Science Foundation. The purpose of the workshop was twofold: first, to increase awareness among the artificial intelligence (AI) community of opportunities presented by the National Information Infrastructure (NII) activities, in particular, the Information Infrastructure and Technology Applications (IITA) component of the High Performance Computing and Communications Program; and second, to identify key contributions of research in AI to the NII and IITA. The workshop included a presentation by NSF of IITA program goals and a brief discussion of a report aimed at identifying important AI research thrusts that could support the development of twenty-first century computing systems. That report, as well as the full set of initial suggestions for it from AAAI fellows and officers, was circulated to attendees prior to the workshop. Workshop attendees identified specific contributions that AI research could make in the next decade to the technology base needed for NII/IITA and the major research challenges that had to be met.